First post, by OpenRift
I've been trying to get the software version Hexen II working but it has this rainbow effect.
My guess is that it has something to do with the color depth and DirectDraw. I assumed that dgVoodoo would be enough to remedy the issue, but it seems like this isn't the case. It didn't even add back the legacy non-square pixel resolutions (320x200, 640x400, etc). I tried fiddling with DxWrapper to no luck. I know that the issue fixes itself in Windowed mode, but windowed resolutions are limited, and I'd like to have all the original resolutions at my disposal.
And before you ask, no, I'm not interested in using any of the source ports. I was able to patch WinQuake, GLQuake, and QuakeWorld into using the legacy resolutions AND play the soundtrack (I made it a patch which you can download here 😉), and I intend to do the same for Hexen II.
But anyway, so does anyone have any suggestions for what to do?