Discrete_BOB_058 wrote on 2020-11-27, 04:54:
I find that WineVDM has made huge developments over time and many 16 bit apps are compatible. However I have never found a game that works properly on NTVDM, many having missing sound or lacking performance most crashing.
WineVDM/OTVDM is really neat, but it has the same limitations as WINE.
When I ran vanilla WINE on Windows XP x86 by the help of CoLinux/AndLinux, years ago, I found out that WINE is very NT-ish.
It doesn't allow port writes, for example, which OS/2 supports out of box and NT does allow after bit of tinkering (using port.dll, porttalk, etc)..
So some Win 3.x games don't have access to the PC-Speaker, the MPU-401 or the OPL2/3.
In such a case, BoxedWine, Win3mu, DOSBox/PCEM/86Box or Virtual PC/Vbox are a good alternative.
http://www.colinux.org/
https://www.toptensoftware.com/win3mu/
https://www.codeproject.com/articles/10263/kp … ts-under-win-nt
https://www.b-kainka.de/schnfaq.htm
https://www.edaboard.com/threads/how-to-use-p … ndows-xp.43474/
Boxedwine (Wine on multiple platforms)
Samples of PC speaker direct access:
https://m.youtube.com/watch?v=LM8gPlANYCg
https://m.youtube.com/watch?v=EEMm0mT5DRU
https://m.youtube.com/watch?v=nicc1HXgyQQ
WAV/OPL2:
https://m.youtube.com/watch?v=lvxgLN2nyug
OPL3:
https://m.youtube.com/watch?v=wp_y7xY9iWg
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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