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Reply 20 of 22, by ruthan

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Possibility of choice is best thing in life.
If will make official $70 donation toolchain support tier on Github page with $10 donation redirected to nGLide, dgVoodoo, maybe even Qemu i will buy it.. i suppose that OpenGLide is already part of Linux not some standalone project which is accepting donations, but if not we can support it too.

Regarding of Requiem, game seems to support only up 1440x1050 resolution, is possible to make patch to support higher resolutions?

Im old goal oriented goatman, i care about facts and freedom, not about egos+prejudices. Hoarding=sickness. If you want respect, gain it by your behavior. I hate stupid SW limits, SW=virtual world, everything should be possible if you have enough raw HW.

Reply 21 of 22, by kjliew

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I am finding this very funny, my friend ... 😁

How would splitting the donation improve possibility of choice and your unrelenting persistence in making qemu-3dfx the middleman to donate to other projects?

I will just take my rightful portion, you should keep the rest and donate to other projects in your own name and be recognized. How about that? 😉

As for Requiem Direct3D native resolution, I will check it out and get back. I thought it should work up to max resolutions supported by VBEMP 9x at the respective color depth. Otherwise, WineD3D scaling can be used to scale from the max resolution supported by the game up to the max, which is 2560x1600 for 16/32bpp.

Reply 22 of 22, by kjliew

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ruthan wrote on 2021-05-31, 06:58:

Regarding of Requiem, game seems to support only up 1440x1050 resolution, is possible to make patch to support higher resolutions?

I could have Requiem Direct3D rendered at 2560x1600 the max resolution supported by VBEMP 9x on QEMU. I also tried 1600x1200, 1920x1200 and 2560x1440, they all worked. The game enumerated all the resolutions supported by the display driver, but its drop-down list wasn't enough to show them all and the game crashed when drop-down list was selected, potentially buffer overflowed.

You can hex-edit Gamers\latest.cfg at BYTE offset 0x0E to select the desired resolution. Value 0x11 selects 2560x1600 for VBEMP 9x on QEMU. If you happen to run the game native on Win98 retro PC, then you have to trial-and-error the correct value for your desired resolution, but I doubt Win98 retro PC would ever hit its drop-down list buffer limit.

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