VOGONS


Reply 1500 of 1626, by sharangad

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https://1drv.ms/u/c/5277ef8d4f2a9dcf/ERdaj9bh … 5h9m3A?e=H6HU6O
MD5: 25bc2b0dc0563d1db14c05026bc9f536

This should fix Nascar performance problems.

The per byte mem write detection, instead of per block, is turned on only for games that need it (Tomb Raider 1 and Whiplash). It now uses a custom bitset with a fast ranged fil, so there isn't one or more function calls per byte, just one for the entire range and it is a lot faster. I had stability issues with CR so it's not enabled for all DOS games anymore.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1502 of 1626, by sharangad

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It was at 63 MB, lowered it to 31 and I no longer get the warning.

31 MB. nascar 2/1999r 30 fps with instability.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1504 of 1626, by sharangad

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robertmo3 wrote on 2024-05-13, 11:30:
there is another new warning delete the .conf so it recreates and read ;) […]
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there is another new warning
delete the .conf so it recreates and read 😉

anyway:
high fps is back in nascar
high mem problems are still there - gfx starts to corrupt and crushes

Those are wrapper bugs related to unknown and unimplemented commands. I will deal with all of them throughout the week.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1505 of 1626, by sharangad

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robertmo3 wrote on 2024-05-13, 11:30:
there is another new warning delete the .conf so it recreates and read ;) […]
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there is another new warning
delete the .conf so it recreates and read 😉

anyway:
high fps is back in nascar
high mem problems are still there - gfx starts to corrupt and crushes

Ef2000 appeared to correctly detect 48mb of ram and start up despite the warnings. OK the game doesn't actually run, but still.

What problems does dosbox have with extended memory?

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1506 of 1626, by robertmo3

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it doesn't have any problems. Some older games that were never tested on more modern computers may have problems. Just like every game may have problems on computers released later after game was released.
I think verite games shouldn't have any problems as they are from the times there already were computers with such amounts of ram and i guess they were tested on them.

i guess you still haven't tried that:
"there is another new warning
delete the .conf so it recreates and read"
there is a priorities warning

Reply 1507 of 1626, by sharangad

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robertmo3 wrote on 2024-05-14, 19:32:
it doesn't have any problems. Some older games that were never tested on more modern computers may have problems. Just like ever […]
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it doesn't have any problems. Some older games that were never tested on more modern computers may have problems. Just like every game may have problems on computers released later after game was released.
I think verite games shouldn't have any problems as they are from the times there already were computers with such amounts of ram and i guess they were tested on them.

i guess you still haven't tried that:
"there is another new warning
delete the .conf so it recreates and read"
there is a priorities warning

No warning. I did tweak the default priorities back to higher, normal. On my machine, higher, higher works best.

BTW I'm working on speeding up command buffer processing. Got it to work on every machine reliably with CR (except for ALT+X mode), but RMV didn't render anything and Whiplash ran in slow mo. I did this by capturing the dosbox streamed command data and buffering it and then slowly issuing it in another thread to RReady. CR worked really well on a dual core Haswell Pentium/HD4000, Sandy Bridge i7 2600 HD2000 (very slowly) and my dev machine.

Issuing the commands as the DMA stream's received is what kills it. Oddly enough that's how actual hardware worked and I'm sure it wasn't instantaneous.

[EDIT] Oh and I got CR's menus running pretty quickly. I'll do a release when I have sort out the issue performance problems.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1508 of 1626, by sharangad

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https://1drv.ms/u/c/5277ef8d4f2a9dcf/Ec07e7Bk … YO52ZA?e=zxp5y5
MD5: 9ea3692926b3f6b9d68fb2d6be3ab188

Should improve performance, reduce CPU load and be a bit more stable in Nascar 2. ICR2/CR2 high quality textures disappearing textures should be fine now with high detail mirrors. The sky still disappears with low mirrors. Nascar 2 should be stable, Nascar 1999 not so much (both with messed up displays).

[EDIT] and CR2's menus should be much faster. That applies to pretty much anything with a menu (V_FIFO_ MEM_WRITE_SPRITE/VL_MemWriteSprite().

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1511 of 1626, by sharangad

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robertmo3 wrote on 2024-05-15, 10:14:

cr menus are the same - first one a bit laggy, second laggy more, last one least laggy
nascar 2 menus same too - first two are fine, last one laggy mouse

I noticed an improvement, I et around 8 fps in the main menu. It's responsive but a little slow.

How about performance? I'm trying to figure out the nascar crash, some thing's going horribly wrong there and I suspect random crashing is also tied to that.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1512 of 1626, by sharangad

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If you hold down up or down in the menu does the highlight move around reasonably well?

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1513 of 1626, by robertmo3

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sharangad wrote on 2024-05-15, 10:22:
robertmo3 wrote on 2024-05-15, 10:14:

cr menus are the same - first one a bit laggy, second laggy more, last one least laggy
nascar 2 menus same too - first two are fine, last one laggy mouse

I noticed an improvement, I et around 8 fps in the main menu. It's responsive but a little slow.

how much fps you had before?

Reply 1514 of 1626, by sharangad

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robertmo3 wrote on 2024-05-15, 10:56:
sharangad wrote on 2024-05-15, 10:22:
robertmo3 wrote on 2024-05-15, 10:14:

cr menus are the same - first one a bit laggy, second laggy more, last one least laggy
nascar 2 menus same too - first two are fine, last one laggy mouse

I noticed an improvement, I et around 8 fps in the main menu. It's responsive but a little slow.

how much fps you had before?

Not sure, some menus had 3-4, others 6. The end credits gets 14.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1515 of 1626, by robertmo3

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it is fast 30fps when i use cart.exe or indycar.exe without fifo parameter

otherwise it is about 6fps on the first menu just like before
it is responsive, but slightly laggy, nothing changed from before

Reply 1518 of 1626, by sharangad

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robertmo3 wrote on 2024-05-15, 11:56:

Speedy3D.20240513.Alpha.001
broke tomb raider gfx

Aaargh!

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1519 of 1626, by sharangad

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robertmo3 wrote on 2024-05-15, 11:56:

Speedy3D.20240513.Alpha.001
broke tomb raider gfx

Lots of things appear broken now. Texture's loads seem messed up.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda