First post, by pizzaboy
With DOSBox being the most popular DOS emulator and currently without save feature, do you guys avoid playing the lengthy games altogether or is the WIKI telling fibs and there are better DOS emulators out there?
With DOSBox being the most popular DOS emulator and currently without save feature, do you guys avoid playing the lengthy games altogether or is the WIKI telling fibs and there are better DOS emulators out there?
Do the games you play not have an in-game save feature?
Probably, lengthy games have their own save feature. Back in time, people used the save feature included in the games, or finished the games in a shot.
Maybe, you would try GW32 (it has a Status save feature), but I don't know if it works inside DOXBox. Or you can try VMWare (can save the status of a virtual machine), but I'm afraid DOSBox is better emulating sound and joysticks.
I have traveled across the universe and through the years to find Her.
Sometimes going all the way is just a start...
Mabye you can run DosBox in VPC/Vmware and save the state?
Well some games have working save features (been playing Day of the Tentacle), but others like Dungeon Master ask for a floppy to be inserted?
Obviously with any kind of RPG, not having a save feature seriously causes a temptation to avoid playing them regardless of how good they are...
Bizarre, cos based on the review on Abandonia suggests that the reviewer managed to play Dungeon Master!??!?! Unfortunately Abandonia appears to be down at the moment so couldn't leave a post in their forum.
wrote:but others like Dungeon Master ask for a floppy to be inserted?
Same problem exists on real hardware, It must be played from a subdirectory, not from the root eg C:\FTL\ instead of C:\ which happens if you drag the executable
Type win to loose the power of your computer !
Erm, a little bizarre...
Dungeon Master's save feature does actually work, however its not very obvious as in modern games.
You save by going into one of the character's equipment screen, and select save. The prompt for a floppy remains consistently open regardless of whether the save was successful or not.
The only way to load a save game is by exiting the entire thing, then re-open it, as the load feature is only accessible on the initial screen!?!?!?
Talk about taking things for granted in modern times, where save/load features can be accessed anytime during the game!?!??!
Talk about taking things for granted in modern times, where save/load features can be accessed anytime during the game!?!??!
You haven't played console games, have you? Even modern ones are very restrictive about saving and loading...
wrote:With DOSBox being the most popular DOS emulator and currently without save feature, do you guys avoid playing the lengthy games altogether or is the WIKI telling fibs and there are better DOS emulators out there?
I....don't understand this? Dos games save in dosbox the same way they saved back in the old days. If the game has saves, it can save. If not then you can't.
Also I don't know about you, but I dislike save states even for console emulators. I prefer to finish the game the way it was meant to be - using in-game saving or making state saves ONLY when a password prompt is shown (aka taking all possible penalties when that screen shows up such as losing exp in faxanadu/willow)