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Reply 201 of 204, by Firtasik

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lowenz wrote on 2021-05-04, 07:16:

OpenAL EAX (via OpenAL Soft): https://github.com/bibendovsky/eaxefx/releases
DirectSound EAX (via OpenAL Soft): http://vaporeon.io/hosted/dsoal-builds/

Does dsoal-r418a/latest work correctly with EAX OpenAL 1.0.5? It seems to work fine up to r418.

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Reply 202 of 204, by lowenz

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DSOAL restores EAX through a virtual OpenAL device (OpenAL Soft) when the game uses a DirectSound(3D) interface (99% of EAX-era games)
EAXEFX restores EAX through a virtual OpenAL device (OpenAL Soft) when the game uses an OpenAL interface (es: Unreal 2 and very few other games not having the eax.dll linked to dsound.dll but to openal32.dll - the standard OpenAL router DLL ).

Reply 203 of 204, by Firtasik

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dsoal-r418a with openal-soft-1.21.1 is the same story. I'm testing games using reverb boosting and with r418a changing "[reverb] boost" has zero effect, but with r418 it does work.

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Reply 204 of 204, by akula65

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Glidos mentioned (Re: Running TR using Glidos on Win 98) that all versions of Glidos from 1.32 onwards are available here:
https://download.glidos.net/
You might want to add Versions 1.54 and 1.55 as these are missing on this page: http://www.vogonsdrivers.com/wrappers/files/G … -OpenGL/Glidos/