…Show last 1014 lines
61CPU:
62rendering primitives: single glDrawElements
63texturemode: GL_LINEAR_MIPMAP_NEAREST
64picmip: 1
65texture bits: 32
66multitexture: enabled
67compiled vertex arrays: enabled
68texenv add: disabled
69compressed textures: enabled
70Initializing Shaders
71Setting up Shaders
72----- finished R_Init -----
73------- profiling DrawBackground methods -------
74glDrawPixels w/ BGR: 0 clocks
75glDrawPixels w/ RGB: 0 clocks
76glTexSubImage2D w/ BGR: 0 clocks
77glTexSubImage2D w/ RGB: 0 clocks
78DrawBackground: using glDrawPixels with BGR data
79-------------------------------
80Opening IP socket: localhost:12203
81Hostname: cobradabest-Satellite-C660D
82IP: 127.0.1.1
83------- Sound Initialization (full) -------
84OpenAL: Opening device {default}...
85OpenAL: Device opened successfully.
86OpenAL: Creating AL context...
87OpenAL: Context created successfully.
88AL_VENDOR: J. Valenzuela
89AL_VERSION: 0.0.7
90AL_RENDERER: Software
91AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
92AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found.
93AL extension: Looking up symbol "alReverbScale_LOKI"......found.
94AL extension: Looking up symbol "alReverbDelay_LOKI"......found.
95Loading global/sound0.txt
96------- S_StopAllSounds (stop music) -------
97STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
98STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
99MUSIC: changing from [ | ] to [ none | none ]
100------- S_StopAllSounds Complete-------
101----- Sound Info -----
102device - {default}
103reverb - OFF
104samplebits - 16
105speed - 11025
106----------------------
107------- Sound Initialization Complete ------- 42 ms
108Setting up Shaders
109Loading inventory...
110----- Client Initialization Complete ----- 998 ms
111--- Common Initialization Complete --- 1886 ms
112--- Localization: I see 0 localization files
113--- Localization: reading file global/localization.txt
114Loading Localization File global/localization.txt
115Loaded 1242 localization entries
116------- Sound Initialization (full) -------
117Cmd_AddCommand: play already defined
118Cmd_AddCommand: soundlist already defined
119Cmd_AddCommand: soundinfo already defined
120Cmd_AddCommand: sounddump already defined
121S_OPENAL_Init(): Called when sound is already initialized!
122------- S_StopAllSounds (stop music) -------
123STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
124STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
125------- S_StopAllSounds Complete-------
126----- Sound Info -----
127device - {default}
128reverb - OFF
129samplebits - 16
130speed - 11025
131----------------------
132------- Sound Initialization Complete ------- 1 ms
133------- S_StopAllSounds (stop music) -------
134STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
135STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
136------- S_StopAllSounds Complete-------
137STUB: sample_offset in client/snd_openal_new.cpp line 3867.
138FIXME: Allow reverb toggle at runtime in OpenAL code.
139You are now setup for hard mode.
140------ Server Initialization ------
141Server: briefing/briefing1
142Called FadeSound with: 0.000000
143Called FadeSound with: 0.000000
144------- S_StopAllSounds (stop music) -------
145STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
146STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
147------- S_StopAllSounds Complete-------
148------- S_StopAllSounds (stop music) -------
149STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
150STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
151------- S_StopAllSounds Complete-------
152Called FadeSound with: 0.000000
153Setting up Shaders
154WARNING: reused image textures/mohmenu/pulldownarrow.tga with mixed glWrapClampMode parm
155WARNING: reused image textures/mohmenu/multiarrow.tga with mixed glWrapClampMode parm
156UI_DrawConnect called
157------ Unloading fgame.so ------
158------- Attempting to load ./fgame.so -------
159LoadLibrary (fgame.so)
160==== InitGame ====
161sizeof(Actor) == 2960
162Magic sizeof actor numer: 2896
163
164------------------
165Event system initialized: 154 classes 1303 events 802648 total memory in response list
166
167==== CleanupGame ====
168CM_LoadMap( maps/briefing/briefing1.bsp, 0 )
169-------------------- Spawning Entities -----------------------
170soundtrack switched to .
171-------------------- Actual Spawning Entities -----------------------
172-------------------- Actual Spawning Entities Done ------------------ 0 ms
1730 teams with 0 entities
174Adding script: 'briefing/briefing1.scr'
175^~^~^ Add the following line to the *_precache.scr map script:
176cache models/player/american_army.tik
1770 entities spawned
1781 simple entities spawned
1790 entities inhibited
180-------------------- Spawning Entities Done ------------------ 790 ms
181------ Server Initialization Complete ------ 1.31 seconds
182SV packet loopback : connect
183SVC_DirectConnect ()
184>>>\challenge\0\qport\1399\protocol\8\name\UnnamedSoldier\rate\5000\snaps\20\dm_playermodel\american_army\dm_playergermanmodel\german_wehrmacht_soldier<<<
185version 8 connecting to 8
186Going from CS_FREE to CS_CONNECTED for UnnamedSoldier
187CL packet loopback: connectResponse
188UnnamedSoldier : dropped gamestate, resending
189SV_SendClientGameState() for UnnamedSoldier
190Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier
191Called FadeSound with: 0.000000
192------- Sound Begin Registration -------
193------- S_StopAllSounds (stop music) -------
194STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
195STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
196------- S_StopAllSounds Complete-------
197------- Sound Begin Registration Complete -------
198------- Attempting to load ./cgame.so -------
199
200------------------
201Event system initialized: 6 classes 138 events 3312 total memory in response list
202
203CM_LoadMap( maps/briefing/briefing1.bsp, 1 )
204
205
206-----------PARSING UBERSOUND------------
207Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
208CG_Command_ProcessFile: ubersound/ubersound.scr
209Parse/Load time: 0.083000 seconds.
210-------------UBERSOUND DONE---------------
211
212
213
214-----------PARSING UBERDIALOG------------
215Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
216CG_Command_ProcessFile: ubersound/uberdialog.scr
217Parse/Load time: 0.160000 seconds.
218-------------UBERDIALOG DONE---------------
219
220stitched 0 LoD cracks
221...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares
222R_LevelMarksLoad: maps/briefing/briefing1.dcl not found
223^~^~^ Can't find textures/menu/exit.tga
224Couldn't find image for shader textures/menu/exit
225Loading Special Effects...
226^~^~^ Add the following line to the *_precache.scr map script:
227cache models/fx/bh_paper_lite.tik
228^~^~^ Add the following line to the *_precache.scr map script:
229cache models/fx/bh_paper_hard.tik
230^~^~^ Add the following line to the *_precache.scr map script:
231cache models/fx/bh_wood_lite.tik
232^~^~^ Add the following line to the *_precache.scr map script:
233cache models/fx/bh_wood_hard.tik
234^~^~^ Add the following line to the *_precache.scr map script:
235cache models/fx/bh_metal_lite.tik
236^~^~^ Add the following line to the *_precache.scr map script:
237cache models/fx/bh_metal_hard.tik
238^~^~^ Add the following line to the *_precache.scr map script:
239cache models/fx/bh_stone_lite.tik
240^~^~^ Add the following line to the *_precache.scr map script:
241cache models/fx/bh_stone_hard.tik
242^~^~^ Add the following line to the *_precache.scr map script:
243cache models/fx/bh_dirt_lite.tik
244^~^~^ Add the following line to the *_precache.scr map script:
245cache models/fx/bh_dirt_hard.tik
246^~^~^ Add the following line to the *_precache.scr map script:
247cache models/fx/bh_grass_lite.tik
248^~^~^ Add the following line to the *_precache.scr map script:
249cache models/fx/bh_grass_hard.tik
250^~^~^ Add the following line to the *_precache.scr map script:
251cache models/fx/bh_mud_lite.tik
252^~^~^ Add the following line to the *_precache.scr map script:
253cache models/fx/bh_mud_hard.tik
254^~^~^ Add the following line to the *_precache.scr map script:
255cache models/fx/bh_water_lite.tik
256^~^~^ Add the following line to the *_precache.scr map script:
257cache models/fx/bh_water_hard.tik
258^~^~^ Add the following line to the *_precache.scr map script:
259cache models/fx/bh_glass_lite.tik
260^~^~^ Add the following line to the *_precache.scr map script:
261cache models/fx/bh_glass_hard.tik
262^~^~^ Add the following line to the *_precache.scr map script:
263cache models/fx/bh_sand_lite.tik
264^~^~^ Add the following line to the *_precache.scr map script:
265cache models/fx/bh_sand_hard.tik
266^~^~^ Add the following line to the *_precache.scr map script:
267cache models/fx/bh_foliage_lite.tik
268^~^~^ Add the following line to the *_precache.scr map script:
269cache models/fx/bh_foliage_hard.tik
270^~^~^ Add the following line to the *_precache.scr map script:
271cache models/fx/bh_snow_lite.tik
272^~^~^ Add the following line to the *_precache.scr map script:
273cache models/fx/bh_snow_hard.tik
274^~^~^ Add the following line to the *_precache.scr map script:
275cache models/fx/bh_carpet_lite.tik
276^~^~^ Add the following line to the *_precache.scr map script:
277cache models/fx/bh_carpet_hard.tik
278^~^~^ Add the following line to the *_precache.scr map script:
279cache models/fx/bh_human_uniform_lite.tik
280^~^~^ Add the following line to the *_precache.scr map script:
281cache models/fx/bh_human_uniform_hard.tik
282^~^~^ Add the following line to the *_precache.scr map script:
283cache models/fx/water_trail_bubble.tik
284^~^~^ Add the following line to the *_precache.scr map script:
285cache models/fx/grenexp_base.tik
286^~^~^ Add the following line to the *_precache.scr map script:
287cache models/fx/bazookaexp_base.tik
288^~^~^ Add the following line to the *_precache.scr map script:
289cache models/fx/grenexp_paper.tik
290^~^~^ Add the following line to the *_precache.scr map script:
291cache models/fx/grenexp_wood.tik
292^~^~^ Add the following line to the *_precache.scr map script:
293cache models/fx/grenexp_metal.tik
294^~^~^ Add the following line to the *_precache.scr map script:
295cache models/fx/grenexp_stone.tik
296^~^~^ Add the following line to the *_precache.scr map script:
297cache models/fx/grenexp_dirt.tik
298^~^~^ Add the following line to the *_precache.scr map script:
299cache models/fx/grenexp_grass.tik
300^~^~^ Add the following line to the *_precache.scr map script:
301cache models/fx/grenexp_mud.tik
302^~^~^ Add the following line to the *_precache.scr map script:
303cache models/fx/grenexp_water.tik
304WARNING: reused image textures/sprites/explosed.tga with mixed glWrapClampMode parm
305^~^~^ Add the following line to the *_precache.scr map script:
306cache models/fx/grenexp_gravel.tik
307^~^~^ Add the following line to the *_precache.scr map script:
308cache models/fx/grenexp_sand.tik
309^~^~^ Add the following line to the *_precache.scr map script:
310cache models/fx/grenexp_foliage.tik
311^~^~^ Add the following line to the *_precache.scr map script:
312cache models/fx/grenexp_snow.tik
313^~^~^ Add the following line to the *_precache.scr map script:
314cache models/fx/grenexp_carpet.tik
315^~^~^ Add the following line to the *_precache.scr map script:
316cache models/fx/water_ripple_still.tik
317^~^~^ Add the following line to the *_precache.scr map script:
318cache models/fx/water_ripple_moving.tik
319^~^~^ Add the following line to the *_precache.scr map script:
320cache models/fx/barrel_oil_leak_big.tik
321^~^~^ Add the following line to the *_precache.scr map script:
322cache models/fx/barrel_oil_leak_medium.tik
323^~^~^ Add the following line to the *_precache.scr map script:
324cache models/fx/barrel_oil_leak_small.tik
325^~^~^ Add the following line to the *_precache.scr map script:
326cache models/fx/barrel_oil_leak_splat.tik
327^~^~^ Add the following line to the *_precache.scr map script:
328cache models/fx/barrel_water_leak_big.tik
329^~^~^ Add the following line to the *_precache.scr map script:
330cache models/fx/barrel_water_leak_medium.tik
331^~^~^ Add the following line to the *_precache.scr map script:
332cache models/fx/barrel_water_leak_small.tik
333^~^~^ Add the following line to the *_precache.scr map script:
334cache models/fx/barrel_water_leak_splat.tik
335^~^~^ Add the following line to the *_precache.scr map script:
336cache models/fx/fs_light_dust.tik
337^~^~^ Add the following line to the *_precache.scr map script:
338cache models/fx/fs_heavy_dust.tik
339^~^~^ Add the following line to the *_precache.scr map script:
340cache models/fx/fs_dirt.tik
341^~^~^ Add the following line to the *_precache.scr map script:
342cache models/fx/fs_grass.tik
343^~^~^ Add the following line to the *_precache.scr map script:
344cache models/fx/fs_mud.tik
345^~^~^ Add the following line to the *_precache.scr map script:
346cache models/fx/fs_puddle.tik
347^~^~^ Add the following line to the *_precache.scr map script:
348cache models/fx/fs_sand.tik
349^~^~^ Add the following line to the *_precache.scr map script:
350cache models/fx/fs_snow.tik
351------- Sound End Registration -------
352------- Sound End Registration Complete -------
353CL_EndRegistration: 0.01 seconds
354CL_InitCGame: 0.71 seconds
355Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
356Saving to briefing_briefing10024 (autosave)...
357SV_ArchiveLevelFile()
358writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/briefing_briefing10024.sav
359writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/briefing_briefing10024.sav
360Game Saved
361SV_ArchiveServerFile(true)
362writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/briefing_briefing10024.ssv
363Done.
364Called FadeSound with: 0.000000
365MUSIC: changing from [ none | none ] to [ normal | normal ]
366
367ERROR PlaySound: snd_step_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix.
368^~^~^ Add the following line to the *_precache.scr map script:
369cache models/player/american_army_fps.tik
370writing to: /home/cobradabest/.mohaa/main/configs/unnamedsoldier.cfg
371writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/briefing_briefing10024.tga
372
373ERROR PlaySound: snd_landing_metal needs an alias in ubersound.scr or uberdialog.scr - Please fix.
374
375ERROR PlaySound: snd_step_equipment needs an alias in ubersound.scr or uberdialog.scr - Please fix.
376------ Server Initialization ------
377Server: m1l1
378Called FadeSound with: 0.000000
379------- S_StopAllSounds (stop music) -------
380STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
381STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
382MUSIC: changing from [ normal | normal ] to [ none | none ]
383------- S_StopAllSounds Complete-------
384Called FadeSound with: 0.000000
385Setting up Shaders
386WARNING: reused image textures/mohmenu/pulldownarrow.tga with mixed glWrapClampMode parm
387WARNING: reused image textures/mohmenu/multiarrow.tga with mixed glWrapClampMode parm
388UI_DrawConnect called
389WARNING: reused image textures/mohmenu/briefingroomdark_b.tga with mixed glWrapClampMode parm
390WARNING: reused image textures/mohmenu/briefingroomdark_a.tga with mixed glWrapClampMode parm
391WARNING: reused image textures/mohmenu/clickfire.tga with mixed glWrapClampMode parm
392WARNING: reused image textures/mohmenu/briefing/sabotage.tga with mixed glWrapClampMode parm
393WARNING: reused image textures/mohmenu/loadingbar.tga with mixed glWrapClampMode parm
394WARNING: reused image textures/mohmenu/loadingbar_border.tga with mixed glWrapClampMode parm
395==== ShutdownGame ====
396------ Unloading fgame.so ------
397------- Attempting to load ./fgame.so -------
398LoadLibrary (fgame.so)
399==== InitGame ====
400sizeof(Actor) == 2960
401Magic sizeof actor numer: 2896
402
403------------------
404Event system initialized: 154 classes 1303 events 802648 total memory in response list
405
406==== CleanupGame ====
407CM_LoadMap( maps/m1l1.bsp, 0 )
408^~^~^ Can't find textures/algiers/algierwall1.tga
409^~^~^ Can't find textures/interior/sp_carpet_townhall.tga
410Adding script: 'm1l1_precache.scr'
411PRECACHE
412TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
413TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
414TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
415TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
416TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_private.tik'
417TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_private.tik'
418TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_private.tik'
419TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_private.tik'
420TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_nco.tik'
421TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_nco.tik'
422TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_nco.tik'
423TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_nco.tik'
424TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_officer.tik'
425TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_officer.tik'
426TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_officer.tik'
427TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_officer.tik'
428TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_grenadier.tik'
429TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_grenadier.tik'
430TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_grenadier.tik'
431TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_grenadier.tik'
432TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/2nd-ranger_captain.tik'
433TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/2nd-ranger_captain.tik'
434TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/2nd-ranger_captain.tik'
435TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/2nd-ranger_captain.tik'
436TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/2nd-ranger_private.tik'
437TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/2nd-ranger_private.tik'
438TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/2nd-ranger_private.tik'
439TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/2nd-ranger_private.tik'
440TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
441-------------------- Spawning Entities -----------------------
442soundtrack switched to .
443MOHAA Archive Version 14
444397336 memory allocated for navigation.
445-------------------- Actual Spawning Entities -----------------------
446-------------------- Actual Spawning Entities Done ------------------ 101 ms
447^~^~^ Game (Event: 'setthread', Object: 'TriggerOnce') : ^~^~^ Could not find label 'dooropen' in 'maps/m1l1.scr'
4480 teams with 0 entities
449Adding script: 'm1l1.scr'
450Spawned 7 enemyspawnertriggers
451Spawned 21 enemyspawnerdestinations
452Spawned ExploderSmashed 1
453Spawned ExploderSmashed 2
454Spawned ExploderChunk 1
455Spawned ExploderChunk 2
456Spawned ExploderChunk 3
457Spawned ExploderChunk 4
458Spawned ExploderChunk 5
459Spawned ExploderChunk 6
460Spawned ExploderFire 1
461Spawned ExploderFire 2
462Spawned ExploderFire 3
463Spawned ExploderFire 4
464Spawned ExploderFire 5
465Spawned Exploder 1
466Spawned Exploder 2
467^~^~^ Warning: maxdist too small, forcing to 256 for entity 115, targetname 'enemyspawner'
468^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one.
469There are 0 friendlyspawners
470Warning, enemyspawner at (-6002.000000, 490.000000, 376.125000) has no #group
471Warning, enemyspawner at (-5968.000000, 640.000000, 376.125000) has no #group
472Warning, enemyspawner at (-5816.000000, 672.000000, 376.125000) has no #group
473Warning, enemyspawner at (-6144.000000, 848.000000, 664.125000) has no #group
474Warning, enemyspawner at (-7120.000000, 2308.000000, 404.000916) has no #group
475Warning, enemyspawner at (-7056.000000, 2268.000000, 410.688690) has no #group
476Warning, enemyspawner at (-7056.000000, 2340.000000, 415.188660) has no #group
477Warning, enemyspawner at (-5728.000000, 1432.000000, 616.125000) has no #group
478Warning, enemyspawner at (-5880.000000, 936.000000, 388.313019) has no #group
479Warning, enemyspawner at (-5960.000000, 936.000000, 388.313019) has no #group
480Warning, enemyspawner at (-3842.000000, 474.000000, 438.625580) has no #group
481Spawned 21 enemyspawners
482Adding autosave names
483the size is0
484Spawned friendly 2
485Spawned friendly 4
486Spawned friendly 3
487Spawned friendly 1
488Spawned 71 friendlynodes
489Set for friendlynode 1 is 5
490Set for friendlynode 2 is 5
491Set for friendlynode 3 is 5
492Set for friendlynode 4 is 5
493Set for friendlynode 5 is 5
494Set for friendlynode 6 is 10
495Set for friendlynode 7 is 15
496Set for friendlynode 8 is 20
497Set for friendlynode 9 is 25
498Set for friendlynode 10 is 25
499Set for friendlynode 11 is 40
500Set for friendlynode 12 is 40
501Set for friendlynode 13 is 45
502Set for friendlynode 14 is 45
503Set for friendlynode 15 is 50
504Set for friendlynode 16 is 50
505Set for friendlynode 17 is 55
506Set for friendlynode 18 is 56
507Set for friendlynode 19 is 70
508Set for friendlynode 20 is 70
509Set for friendlynode 21 is 90
510Set for friendlynode 22 is 100
511Set for friendlynode 23 is 105
512Set for friendlynode 24 is 110
513Set for friendlynode 25 is 115
514Set for friendlynode 26 is 120
515Set for friendlynode 27 is 125
516Set for friendlynode 28 is 130
517Set for friendlynode 29 is 140
518Set for friendlynode 30 is 145
519Set for friendlynode 31 is 147
520Set for friendlynode 32 is 150
521Set for friendlynode 33 is 155
522Set for friendlynode 34 is 165
523Set for friendlynode 35 is 170
524Set for friendlynode 36 is 175
525Set for friendlynode 37 is 180
526Set for friendlynode 38 is 190
527Set for friendlynode 39 is 195
528Set for friendlynode 40 is 195
529Set for friendlynode 41 is 200
530Set for friendlynode 42 is 205
531Set for friendlynode 43 is 210
532Set for friendlynode 44 is 215
533Set for friendlynode 45 is 220
534Set for friendlynode 46 is 225
535Set for friendlynode 47 is 230
536Set for friendlynode 48 is 235
537Set for friendlynode 49 is 240
538Set for friendlynode 50 is 245
539Set for friendlynode 51 is 255
540Set for friendlynode 52 is 255
541Set for friendlynode 53 is 260
542Set for friendlynode 54 is 270
543Set for friendlynode 55 is 280
544Set for friendlynode 56 is 280
545Set for friendlynode 57 is 290
546Set for friendlynode 58 is 300
547Set for friendlynode 59 is 350
548Set for friendlynode 60 is 350
549Set for friendlynode 61 is 350
550Set for friendlynode 62 is 360
551Set for friendlynode 63 is 360
552Set for friendlynode 64 is 370
553Set for friendlynode 65 is 380
554Set for friendlynode 66 is 390
555Set for friendlynode 67 is 400
556Set for friendlynode 68 is 410
557Set for friendlynode 69 is 420
558Set for friendlynode 70 is 500
559Set for friendlynode 71 is 500
560playernodeset is 1
561There are 0 enemies
562167 entities spawned
563813 simple entities spawned
5640 entities inhibited
565-------------------- Spawning Entities Done ------------------ 498 ms
566^~^~^ LD ERROR: (entnum 33, radnum 35, targetname 'mg42guy'): reducing mindist from 128 to 64 to match leash.
567^~^~^ Leash must be greater than mindist, or the AI will want to both run away and stay put.
568
569ERROR: Entity::Sound: snd_pickup needs an alias in ubersound.scr or uberdialog.scr - Please fix.
570------ Server Initialization Complete ------ 5.13 seconds
571UnnamedSoldier : dropped gamestate, resending
572SV_SendClientGameState() for UnnamedSoldier
573Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier
574Called FadeSound with: 0.000000
575------- Sound Begin Registration -------
576------- S_StopAllSounds (stop music) -------
577STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
578STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
579------- S_StopAllSounds Complete-------
580------- Sound Begin Registration Complete -------
581------- Attempting to load ./cgame.so -------
582
583------------------
584Event system initialized: 6 classes 138 events 3312 total memory in response list
585
586CM_LoadMap( maps/m1l1.bsp, 1 )
587
588
589-----------PARSING UBERSOUND------------
590Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
591CG_Command_ProcessFile: ubersound/ubersound.scr
592Couldn't load sound: sound/null.wav
593Parse/Load time: 1.236000 seconds.
594-------------UBERSOUND DONE---------------
595
596
597
598-----------PARSING UBERDIALOG------------
599Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
600CG_Command_ProcessFile: ubersound/uberdialog.scr
601Parse/Load time: 1.187000 seconds.
602-------------UBERDIALOG DONE---------------
603
604stitched 0 LoD cracks
605...loaded 3655 faces, 615 meshes, 0 trisurfs, 0 flares
606Cmd_AddCommand: ter_restart already defined
607Using ter_maxtris = 24576
608Terrain: 1.88 MB tris, 1.31 MB verts, 0.01 MB in 18 patches, 3.20 MB total
609R_LevelMarksLoad: maps/m1l1.dcl not found
610^~^~^ Can't find textures/menu/exit.tga
611Couldn't find image for shader textures/menu/exit
612WARNING: reused image textures/mohmenu/paused.tga with mixed glWrapClampMode parm
613WARNING: reused image textures/hud/zoomoverlay.tga with mixed glWrapClampMode parm
614WARNING: reused image textures/hud/kartop.tga with mixed glWrapClampMode parm
615WARNING: reused image textures/hud/karbottom.tga with mixed glWrapClampMode parm
616WARNING: reused image textures/hud/binocularsoverlay.tga with mixed glWrapClampMode parm
617WARNING: reused image textures/hud/objectives_backdrop.tga with mixed glWrapClampMode parm
618WARNING: reused image textures/objectives/filledbox.tga with mixed glWrapClampMode parm
619WARNING: reused image textures/objectives/emptybox.tga with mixed glWrapClampMode parm
620WARNING: reused image textures/sprites/vsssource.tga with mixed glWrapClampMode parm
621WARNING: reused image textures/sprites/explosed2.tga with mixed glWrapClampMode parm
622WARNING: reused image textures/effects/fire_ring.tga with mixed glWrapClampMode parm
623WARNING: reused image textures/sprites/dustdrop.tga with mixed glWrapClampMode parm
624WARNING: reused image textures/effects/water_splash_drop.tga with mixed glWrapClampMode parm
625WARNING: reused image models/fx/leaf/leaf.tga with mixed glWrapClampMode parm
626WARNING: reused image textures/effects/h2o_hit.tga with mixed glWrapClampMode parm
627WARNING: reused image textures/sprites/water_g.tga with mixed glWrapClampMode parm
628WARNING: reused image textures/effects/oceanspray.tga with mixed glWrapClampMode parm
629WARNING: reused image textures/sprites/explosed.tga with mixed glWrapClampMode parm
630WARNING: reused image textures/sprites/explosed.tga with mixed glWrapClampMode parm
631WARNING: reused image textures/hud/healthback.tga with mixed glWrapClampMode parm
632WARNING: reused image textures/hud/healthmeter.tga with mixed glWrapClampMode parm
633WARNING: reused image textures/hud/healthmeterflash.tga with mixed glWrapClampMode parm
634WARNING: reused image textures/hud/compassback.tga with mixed glWrapClampMode parm
635WARNING: reused image textures/hud/compassface.tga with mixed glWrapClampMode parm
636WARNING: reused image textures/hud/compasspain.tga with mixed glWrapClampMode parm
637WARNING: reused image textures/hud/compassobjarrow.tga with mixed glWrapClampMode parm
638WARNING: reused image textures/hud/compassobjball.tga with mixed glWrapClampMode parm
639WARNING: reused image textures/hud/compassneedle.tga with mixed glWrapClampMode parm
640WARNING: reused image textures/hud/stopwatchbase.tga with mixed glWrapClampMode parm
641WARNING: reused image textures/hud/stopwatchhand.tga with mixed glWrapClampMode parm
642Loading Special Effects...
643------- Sound End Registration -------
644------- Sound End Registration Complete -------
645CL_EndRegistration: 0.05 seconds
646CL_InitCGame: 6.09 seconds
647Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
648soundtrack switched to music/m1l1.mus.
649playing music/m1l1.mus
650music set to normal with fallback normal
651Loading Ambient.scr
652Saving to m1l10035 (autosave)...
653SV_ArchiveLevelFile()
654writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10035.sav
655writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10035.sav
656Game Saved
657SV_ArchiveServerFile(true)
658writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10035.ssv
659Done.
660Called FadeSound with: 0.000000
661writing to: /home/cobradabest/.mohaa/main/configs/unnamedsoldier.cfg
662CL_GetSnapshot: Not all children could find their parents.
663CL_GetSnapshot: entity 0 with parent 0 and model '' at 0.00 0.00 0.00, could not find parent.
664MUSIC: changing from [ none | none ] to [ normal | normal ]
665writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10035.tga
666^~^~^ Can't find models/statweapons/m1l1truckride_viewmodel.tik
667Tiki:LoadFile Couldn't load models/statweapons/m1l1truckride_viewmodel.tik
668^~^~^ Bad model name 'models/statweapons/m1l1truckride_viewmodel.tik'
669TurretGun::CreateViewModel : Could find turret view model tiki models/statweapons/m1l1truckride_viewmodel.tik
670SOUNDTRACK: Loading music/m1l1.mus
671STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
672STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
673STUB: sample_offset in client/snd_openal_new.cpp line 3867.
674Playing normal.
675STUB: sample_offset in client/snd_openal_new.cpp line 3867.
676STUB: sample_loop_block in client/snd_openal_new.cpp line 3930.
677STUB: sample_offset in client/snd_openal_new.cpp line 3867.
678^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 119, radnum 647, targetname 'walkerLB') from (2798.000000 42.000000 -127.875046) to (2836.000000 84.000000 922.359131)
679Reason: couldn't find start node
680STUB: sample_offset in client/snd_openal_new.cpp line 3867.
681STUB: sample_offset in client/snd_openal_new.cpp line 3867.
682STUB: sample_offset in client/snd_openal_new.cpp line 3867.
683STUB: sample_offset in client/snd_openal_new.cpp line 3867.
684Didn't start new triggered music because some was already playing
685WARNING: reused image textures/sprites/vsssource.tga with mixed glWrapClampMode parm
686WARNING: reused image textures/effects/woodsplinters.tga with mixed glWrapClampMode parm
687WARNING: reused image textures/models/natural/mortarhit2.tga with mixed glWrapClampMode parm
688WARNING: reused image textures/effects/grndblst1.tga with mixed glWrapClampMode parm
689WARNING: reused image textures/effects/dirtplume.tga with mixed glWrapClampMode parm
690should be able to shoot now
691^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
692(entnum 101, radnum 278) is going not solid to not get stuck in the player
693WARNING: reused image textures/sprites/dustdrop.tga with mixed glWrapClampMode parm
694(entnum 37, radnum 41) is going not solid to not get stuck in the player
695(entnum 101, radnum 278) is going solid after not getting stuck in the player
696(entnum 36, radnum 40) is going not solid to not get stuck in the player
697(entnum 37, radnum 41) is going solid after not getting stuck in the player
698Warning: Couldn't find view model animation unarmed_putaway
699(entnum 36, radnum 40) is going solid after not getting stuck in the player
700done 72.300
701done 72.300
702done 73.300
703done 73.300
704LOCALIZATION ERROR: 'Press the FORWARD key ( ' does not have a localization entry
705LOCALIZATION ERROR: ' ) to move out of the truck.' does not have a localization entry
706Press the FORWARD key ( w ) to move out of the truck.
707An objective has been added!
708friendly5 gave up node 25
709friendly5 took node 20
710friendly6 gave up node 25
711friendly6 took node 15
712^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 37, radnum 41, targetname 'friendly') from (-2600.772217 -3243.554688 49.624031) to (-2269.000000 -3630.000000 35.460892)
713Reason: couldn't find end node
714Couldn't find animation 'actor_M1L1_102' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
715ERROR: Entity::Sound: actor_M1L1_102 needs an alias in ubersound.scr or uberdialog.scr - Please fix.
716WARNING: reused image textures/sprites/vsssource.tga with mixed glWrapClampMode parm
717WARNING: reused image textures/sprites/vsssource.tga with mixed glWrapClampMode parm
718Autosaved with set 1
719Saving to m1l10036...
720SV_ArchiveLevelFile()
721writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10036.sav
722writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10036.sav
723Game Saved
724SV_ArchiveServerFile(false)
725writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10036.ssv
726STUB: sample_offset in client/snd_openal_new.cpp line 3803.
727STUB: sample_offset in client/snd_openal_new.cpp line 3803.
728STUB: sample_offset in client/snd_openal_new.cpp line 3803.
729STUB: sample_offset in client/snd_openal_new.cpp line 3803.
730STUB: sample_offset in client/snd_openal_new.cpp line 3803.
731writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/m1l10036.tga
732Done.
733writing to: /home/cobradabest/.mohaa/main/configs/unnamedsoldier.cfg
734^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 37, radnum 41, targetname 'friendly') from (-2603.095703 -3237.683350 49.899548) to (-2269.000000 -3630.000000 35.460892)
735Reason: couldn't find end node
736Saving to quick...
737SV_ArchiveLevelFile()
738writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/quick.sav
739writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/quick.sav
740Game Saved
741SV_ArchiveServerFile(false)
742writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/quick.ssv
743STUB: sample_offset in client/snd_openal_new.cpp line 3803.
744STUB: sample_offset in client/snd_openal_new.cpp line 3803.
745STUB: sample_offset in client/snd_openal_new.cpp line 3803.
746writing to: /home/cobradabest/.mohaa/main/save/unnamedsoldier/quick.tga
747Done.
748writing to: /home/cobradabest/.mohaa/main/configs/unnamedsoldier.cfg
749friendly7 gave up node 25
750friendly7 took node 70
751friendly5 gave up node 20
752friendly5 took node 70
753friendly6 gave up node 15
754friendly6 took node 56
755friendly8 gave up node 25
756friendly8 took node 55
757^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
758Couldn't load sound: sound/dialogue/m5l1/a/dfr_generic_add03a3.wav
759Forward velocity: 185.633
760LOCALIZATION ERROR: 'Press the OBJECTIVE key ( ' does not have a localization entry
761LOCALIZATION ERROR: ' ) to see your objectives.' does not have a localization entry
762Press the OBJECTIVE key ( Tab ) to see your objectives.
763friendly7 gave up node 70
764friendly7 took node 110
765other was barrel_guy
766Captain said dfr_army_g06
767Couldn't find animation 'dfr_army_g06' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
768MUSIC: changing from [ normal | normal ] to [ failure | normal ]
769friendly5 gave up node 70
770friendly5 took node 105
771friendly8 gave up node 55
772friendly8 took node 100
773CL_ProcessServerCommand: fadesound '4000.00'
774Called FadeSound with: 4000.000000
775Loading game...quick
776MOHAA Archive Version 14
777SV_ArchiveServerFile(false)
778------- S_StopAllSounds (stop music) -------
779STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
780STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
781MUSIC: changing from [ failure | normal ] to [ none | none ]
782------- S_StopAllSounds Complete-------
783------ Server Initialization ------
784Server: m1l1
785Called FadeSound with: 0.000000
786==== CleanupGame ====
787SV_ArchiveLevelFile()
788MOHAA Archive Version 14
789soundtrack switched to music/m1l1.mus.
790MOHAA Archive Version 14
791397336 memory allocated for navigation.
792Game Loaded
793Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
794------ Server Initialization Complete ------ 0.08 seconds
795CL_ProcessServerCommand: fadesound '100.00'
796Called FadeSound with: 100.000000
797MUSIC: changing from [ none | none ] to [ failure | normal ]
798------- S_StopAllSounds (don't stop music) -------
799------- S_StopAllSounds Complete-------
800Called FadeSound with: 0.000000
801Loading Previous Sound State.------- S_StopAllSounds (don't stop music) -------
802------- S_StopAllSounds Complete-------
803STUB: sample_offset in client/snd_openal_new.cpp line 3867.
804STUB: sample_offset in client/snd_openal_new.cpp line 3867.
805STUB: sample_offset in client/snd_openal_new.cpp line 3867.
806Called FadeSound with: 0.000000
807SOUNDTRACK: Loading music/m1l1.mus
808STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
809STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
810MUSIC: changing from [ failure | normal ] to [ normal | normal ]
811Playing normal.
812STUB: sample_offset in client/snd_openal_new.cpp line 3867.
813STUB: sample_loop_block in client/snd_openal_new.cpp line 3930.
814friendly7 gave up node 25
815friendly7 took node 70
816friendly6 gave up node 15
817friendly6 took node 70
818friendly8 gave up node 25
819friendly8 took node 56
820friendly5 gave up node 20
821friendly5 took node 55
822Private Allen has been killed in action.
823Couldn't find animation 'dfr_panic_35c_118' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
824friendly6 gave up node 70
825friendly6 took node 90
826friendly5 gave up node 55
827friendly5 took node 110
828Press the OBJECTIVE key ( Tab ) to see your objectives.
829other was player
830Did massive damage to barrel 2
831Did massive damage to barrel 1
832WARNING: reused image textures/sprites/explosed2.tga with mixed glWrapClampMode parm
833WARNING: reused image textures/sprites/explosed2.tga with mixed glWrapClampMode parm
834WARNING: reused image textures/sprites/explosed.tga with mixed glWrapClampMode parm
835WARNING: reused image textures/sprites/explosed.tga with mixed glWrapClampMode parm
836friendly7 gave up node 70
837friendly7 took node 105
838friendly5 gave up node 110
839friendly5 took node 115
840friendly6 gave up node 90
841friendly6 took node 110
842Captain said dfr_army_g06
843Couldn't find animation 'dfr_army_g06' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
844Got 16 Pistol Rounds
845friendly5 gave up node 115
846friendly5 took node 170
847Forward velocity: -43.884
848friendly6 gave up node 110
849friendly6 took node 155
850friendly5 gave up node 170
851friendly5 took node 150
852friendly7 gave up node 105
853friendly7 took node 147
854Forward velocity: 140.244
855Forward velocity: -25.949
856Got 16 Pistol Rounds
857Captain said dfr_army_g01
858Couldn't find animation 'dfr_army_g01' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
859Use your compass to guide you to your next objective.
860friendly7 gave up node 147
861friendly7 took node 205
862friendly6 gave up node 155
863friendly6 took node 200
864friendly5 gave up node 150
865friendly5 took node 195
866Recovered 100 Health
867Got 5 Grenade Rounds
868friendly7 gave up node 205
869friendly7 took node 220
870^~^~^ LD ERROR: (entnum 5, radnum 227, targetname 'm1l1_baddie'): increasing leash from 0 to 64.
871^~^~^ Leash must be larger than the size of the entity to which an AI is tethered.
872
873LOCALIZATION ERROR: 'Press the USE key ( ' does not have a localization entry
874LOCALIZATION ERROR: ' ) to grab items off tables.' does not have a localization entry
875Press the USE key ( e ) to grab items off tables.
876Recovered 100 Health
877friendly5 gave up node 195
878friendly5 took node 235
879friendly6 gave up node 200
880friendly6 took node 245
881friendly5 gave up node 235
882friendly5 took node 240
883friendly7 gave up node 220
884friendly7 took node 235
885^~^~^ Path not found in 'Actor::MoveToPatrolCurrentNode' for (entnum 116, radnum 591, targetname 'm1l1_baddie') from (-6144.000000 848.000000 664.125000) to (-4901.096191 291.175201 370.473022)
886Reason: unreachable path
887Captain said dfr_army_g05
888Couldn't find animation 'dfr_army_g05' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
889Forward velocity: 32.282
890friendly7 gave up node 235
891friendly7 took node 290
892MUSIC: changing from [ normal | normal ] to [ failure | normal ]
893CL_ProcessServerCommand: fadesound '4000.00'
894Called FadeSound with: 4000.000000
895Loading game...quick
896MOHAA Archive Version 14
897SV_ArchiveServerFile(false)
898------- S_StopAllSounds (stop music) -------
899STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
900STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
901MUSIC: changing from [ failure | normal ] to [ none | none ]
902------- S_StopAllSounds Complete-------
903------ Server Initialization ------
904Server: m1l1
905Called FadeSound with: 0.000000
906==== CleanupGame ====
907SV_ArchiveLevelFile()
908MOHAA Archive Version 14
909soundtrack switched to music/m1l1.mus.
910MOHAA Archive Version 14
911397336 memory allocated for navigation.
912Game Loaded
913Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
914------ Server Initialization Complete ------ 0.09 seconds
915------- S_StopAllSounds (don't stop music) -------
916------- S_StopAllSounds Complete-------
917Called FadeSound with: 0.000000
918Loading Previous Sound State.------- S_StopAllSounds (don't stop music) -------
919------- S_StopAllSounds Complete-------
920STUB: sample_offset in client/snd_openal_new.cpp line 3867.
921STUB: sample_offset in client/snd_openal_new.cpp line 3867.
922STUB: sample_offset in client/snd_openal_new.cpp line 3867.
923Called FadeSound with: 0.000000
924MUSIC: changing from [ none | none ] to [ failure | normal ]
925SOUNDTRACK: Loading music/m1l1.mus
926STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
927STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
928MUSIC: changing from [ failure | normal ] to [ normal | normal ]
929Playing normal.
930STUB: sample_offset in client/snd_openal_new.cpp line 3867.
931STUB: sample_loop_block in client/snd_openal_new.cpp line 3930.
932friendly7 gave up node 25
933friendly7 took node 70
934friendly6 gave up node 15
935friendly6 took node 70
936friendly8 gave up node 25
937friendly8 took node 56
938friendly5 gave up node 20
939friendly5 took node 55
940Private Allen has been killed in action.
941friendly6 gave up node 70
942friendly6 took node 90
943Couldn't find animation 'dfr_panic_35c_118' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
944Press the OBJECTIVE key ( Tab ) to see your objectives.
945other was player
946Did massive damage to barrel 2
947Did massive damage to barrel 1
948^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
949friendly5 gave up node 55
950friendly5 took node 110
951Forward velocity: 183.785
952Captain said dfr_army_g06
953Couldn't find animation 'dfr_army_g06' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
954friendly6 gave up node 90
955friendly6 took node 147
956friendly5 gave up node 110
957friendly5 took node 165
958MUSIC: changing from [ normal | normal ] to [ failure | normal ]
959Forward velocity: 145.603
960CL_ProcessServerCommand: fadesound '4000.00'
961Called FadeSound with: 4000.000000
962CL_ProcessServerCommand: fadesound '100.00'
963Called FadeSound with: 100.000000
964Loading game...quick
965MOHAA Archive Version 14
966SV_ArchiveServerFile(false)
967------- S_StopAllSounds (stop music) -------
968STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
969STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
970MUSIC: changing from [ failure | normal ] to [ none | none ]
971------- S_StopAllSounds Complete-------
972------ Server Initialization ------
973Server: m1l1
974Called FadeSound with: 0.000000
975==== CleanupGame ====
976SV_ArchiveLevelFile()
977MOHAA Archive Version 14
978soundtrack switched to music/m1l1.mus.
979MOHAA Archive Version 14
980397336 memory allocated for navigation.
981Game Loaded
982Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
983------ Server Initialization Complete ------ 0.10 seconds
984------- S_StopAllSounds (don't stop music) -------
985------- S_StopAllSounds Complete-------
986Called FadeSound with: 0.000000
987Loading Previous Sound State.------- S_StopAllSounds (don't stop music) -------
988------- S_StopAllSounds Complete-------
989STUB: sample_offset in client/snd_openal_new.cpp line 3867.
990STUB: sample_offset in client/snd_openal_new.cpp line 3867.
991STUB: sample_offset in client/snd_openal_new.cpp line 3867.
992Called FadeSound with: 0.000000
993MUSIC: changing from [ none | none ] to [ failure | normal ]
994SOUNDTRACK: Loading music/m1l1.mus
995STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
996STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
997MUSIC: changing from [ failure | normal ] to [ normal | normal ]
998Playing normal.
999STUB: sample_offset in client/snd_openal_new.cpp line 3867.
1000STUB: sample_loop_block in client/snd_openal_new.cpp line 3930.
1001friendly7 gave up node 25
1002friendly7 took node 70
1003friendly5 gave up node 20
1004friendly5 took node 70
1005friendly6 gave up node 15
1006friendly6 took node 56
1007friendly8 gave up node 25
1008friendly8 took node 55
1009friendly6 gave up node 56
1010friendly6 took node 110
1011other was player
1012Did massive damage to barrel 2
1013Did massive damage to barrel 1
1014^~^~^ Attack medium range default case for unarmed weapon group - fix attack.scr
1015Captain said dfr_army_g06
1016Couldn't find animation 'dfr_army_g06' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
1017Press the OBJECTIVE key ( Tab ) to see your objectives.
1018Forward velocity: 168.104
1019Private Allen has been killed in action.
1020Couldn't find animation 'dfr_panic_35c_118' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
1021Forward velocity: -34.177
1022Forward velocity: 81.694
1023Forward velocity: 3.670
1024Forward velocity: 172.259
1025Forward velocity: -23.513
1026friendly7 gave up node 70
1027friendly7 took node 155
1028friendly5 gave up node 70
1029friendly5 took node 150
1030Got 16 Pistol Rounds
1031Captain said dfr_army_g01
1032Couldn't find animation 'dfr_army_g01' in 'models/human/2nd-ranger_captain.tik' - trying sound alias instead.
1033friendly6 gave up node 110
1034friendly6 took node 180
1035Use your compass to guide you to your next objective.
1036Forward velocity: -0.000
1037MUSIC: changing from [ normal | normal ] to [ failure | normal ]
1038----- Server Shutdown -----
1039==== ShutdownGame ====
1040------ Unloading fgame.so ------
1041---------------------------
1042------- S_StopAllSounds (stop music) -------
1043STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1044STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1045MUSIC: changing from [ failure | normal ] to [ none | none ]
1046------- S_StopAllSounds Complete-------
1047Called FadeSound with: 0.000000
1048------- S_StopAllSounds (stop music) -------
1049STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1050STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1051------- S_StopAllSounds Complete-------
1052----- CL_Shutdown -----
1053------- S_StopAllSounds (stop music) -------
1054STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1055STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1056------- S_StopAllSounds Complete-------
1057Called FadeSound with: 0.000000
1058------- S_StopAllSounds (stop music) -------
1059STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1060STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1061------- S_StopAllSounds Complete-------
1062------- Sound Shutdown (full) -------
1063STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1064STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
1065OpenAL: Destroying channels...
1066OpenAL: Channels destroyed successfully.
1067OpenAL: Destroying context...
1068OpenAL: Context destroyed successfully.
1069OpenAL: Closing device...
1070OpenAL: Device closed successfully.
1071------- Sound Shutdown Complete -------
1072RE_Shutdown( 1 )
1073-----------------------