VOGONS


Reply 42 of 186, by leileilol

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no but someone made an eawpats soundfont that made someone wish for a GUS soundfont

http://forum.zdoom.org/viewtopic.php?f=37&t=50217

EDIT: Oh there's this one which is apparently bad

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long live PCem

Reply 43 of 186, by Malvineous

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I take it it's not a simple process to convert all the .pat files into an .sf2 file? I had assumed there were programs out there that did this.

Reply 46 of 186, by autoexecdotbat

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I thought the microsoft one was about as acurat as a real one. I listened to ultimate doomer's midi comparison of doom e1m1 and heard little to no difference between it and the microsoft synth.

to win the game you must defeat coppa!
http://chng.it/DNc2L8LvLJ

Reply 47 of 186, by Synthoridity

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autoexecdotbat wrote:

I thought the microsoft one was about as acurat as a real one. I listened to ultimate doomer's midi comparison of doom e1m1 and heard little to no difference between it and the microsoft synth.

The Microsoft Synth, SCC1T2.SF2, and the Virtual Sound Canvas are all very similar. However, they are not the same quality as a real SC-55. For example, in DOOM E1M1, both the distortion guitar and the overdriven guitar sound slightly different on a real SC-55 than they do on the MS Synth. The real SC-55's drums also seem clearer and a little more powerful. Various other instruments also have differences; e.g. the MS Synth's Halo Pad is completely missing its "swish" sound, as shown here: https://youtu.be/70mHubXP9Wg

DOOM E1M1 on real SC-55 can be heard and compared here: https://youtu.be/Jxk8ewA1tAE

The Halo Pad in deemster's SC-55 soundfont is missing the swish, too. In "Chant" from Rise of the Triad, the Sweep Pad sounds static and doesn't swell/sweep properly. Anyway, thanks for sharing the soundfonts. I always enjoy trying out different soundfonts in classic games.

Last edited by Synthoridity on 2016-01-19, 16:59. Edited 1 time in total.

Reply 49 of 186, by Synthoridity

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autoexecdotbat wrote:

would it be possible to make a soundfont of the teratech use64's default sounds?

I have no idea, but do you know if that sound card's instrument set is stored in ROM, or instead in a file or file(s)?

By the way, the Aureal 30 GM bank used by some Turtle Beach cards is a "soundfont" file in ARL format. Awave Studio seems to have partial support for that format, but I don't know if the Turtle Beach ARL bank can be flawlessly made into an SF2 bank (not really sure how similar ARL is to SF2)...

Here are are 2 MB and 3 MB wavetables by ESS Technology in SF2 format (I am not the creator of these soundfonts):
https://www.dropbox.com/s/8zb5jmef5kcii63/ESS … 0GM.sfpack?dl=0
https://www.dropbox.com/s/nyywz4w5q9hfv4f/ESS … 0GM.sfpack?dl=0

I used to own an ESS Technology sound card which had both a 3 MB GM software wavetable and a GM FM synthesizer (its instruments sounded different from the ones in the AWE64 Gold FM soundfont).

Reply 50 of 186, by autoexecdotbat

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by the way, I think the default bank may be in a .tts file, or several .tti files. I'm not familiar with the teratec soundcards (I'm a soundblaster fanboy myself).
Also, john engalmen was once working on an ensoniq audio PCI soundfont, based on the 2mb ECW waveset. unfortunately I didn't get any sound out of that one, despite it being available for download on his website, and thus I don't use it. If anyone can hopefully outdo this joke of a soundfont, let me know.
also, could someone do a soundfont of ES's fm patch set, or a sf2 version of the pro patches for gravis ultrasound?

to win the game you must defeat coppa!
http://chng.it/DNc2L8LvLJ

Reply 52 of 186, by Synthoridity

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realnc wrote:

I just tried the SC-55 preset soundfont with Fluidsynth. It doesn't sound anything like an SC-55 😜

The samples are similar, at least to a degree, but not identical. The differences are indeed noticeable though, when comparing the SC-55 soundfont to the Sound Canvas VA in its *almost* accurate SC-55 mode. Listening to various Rise of the Triad tracks, I can hear that the SC-55 soundfont has different Accordion, Choir Aahs, Church Organ, Distortion Guitar, Electric Bass (finger), FX 8 (sci-fi), Guitar Harmonics, Overdriven Guitar, Rhodes Piano, SynthStrings 2, and more.

Reply 53 of 186, by DracoNihil

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realnc wrote:

I just tried the SC-55 preset soundfont with Fluidsynth. It doesn't sound anything like an SC-55 😜

When was the last time Fluidsynth had any major development? Last time I used it, even the original CT4MGM.SF2 sounded different compared to BASSMIDI or a real EMU chip.

“I am the dragon without a name…”
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Reply 54 of 186, by Bill90

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After comparing to the Sound Canvas VA seems like the microsoft GM.dls samples is actually a hybrid of SC-55/SC-88. /the picked/finger bass are almost identical to the ones found in the SC-88. (also the overdrive samples are not on the right notes "when compared to the VA"messing up alot of midis)

oddly VSC has mostly the correct SC-55 Samples But lacks all the Hardware FX/filters emulation the Sound Canvas VA has

Reply 55 of 186, by Synthoridity

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I made a silly little MIDI that uses only GM instruments (an attempt to make something using instruments that have the most noticeable differences): https://www.dropbox.com/s/jzv96jm6jlgj8m4/SC- … mer666.mid?dl=0

Recordings for comparison:
* SC-55 Presets soundfont, using CoolSoft VirtualMIDISynth (reverb level at 64): https://dl.dropboxusercontent.com/s/b3qjcv3m1 … 66_SC-55SF2.mp3
* Sound Canvas VA in SC-55 mode (reverb level at 64): https://dl.dropboxusercontent.com/s/15cna6ilq … 666_SC-55VA.mp3
* Virtual Sound Canvas: https://dl.dropboxusercontent.com/s/ev92farny … 66_SC-55VSC.mp3
* MS Synth: https://dl.dropboxusercontent.com/s/thdic9xnm … 666_MSSynth.mp3

Both the soundfont and VSC are somewhat similar to the MS Synth in that they use different or downgraded samples.

NOTE: The MIDI file and subsequent MP3 recordings have been updated slightly since the original post: The differences between the Synth Drums are now more noticeable.

Last edited by Synthoridity on 2016-01-27, 06:36. Edited 1 time in total.

Reply 56 of 186, by Bill90

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yeah your test shows VSC/GM.Dls are missing Resonance Filter.FX and scale tuning (you can hear then in SC VA/or any roland hardware)
although i think it would have been hard for roland to mimic thos FX without having huge samples files at the time in VSC/Dls (PCs wasnt that fast)

i remember yamaha's softsynth was pretty close to its hardware but needed a pretty high requirements to run with a game (at the time)

Reply 57 of 186, by realnc

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DracoNihil wrote:
realnc wrote:

I just tried the SC-55 preset soundfont with Fluidsynth. It doesn't sound anything like an SC-55 😜

When was the last time Fluidsynth had any major development? Last time I used it, even the original CT4MGM.SF2 sounded different compared to BASSMIDI or a real EMU chip.

FluidSynth sounds better than BASSMIDI. That also means it's gonna sound different.

Reply 58 of 186, by autoexecdotbat

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While I do like the sc55, I do agree it sounds like the ms synth in places.
By the way, could somebody please do a soundfont of the akai sg01v?

to win the game you must defeat coppa!
http://chng.it/DNc2L8LvLJ

Reply 59 of 186, by DracoNihil

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realnc wrote:

FluidSynth sounds better than BASSMIDI. That also means it's gonna sound different.

If by "sounds better" you mean better resampling and interpolation methods, then you misunderstand what I have gripes over fluidsynth. The last time I tried FluidSynth from the stable version I could grab off of SourceForge, most soundfonts (like the standard ones off of Creative AWE32/64 Live! and so on cards) are played differently in FluidSynth than a real EMU chip or BASSMIDI. And by played differently I mean parameters in the instrument patches themselves are handled differently in FluidSynth enough to cause me to detest it.

I also don't think SoundCanvas SoundFonts can work 100% because doesn't the SoundCanvas employ some actual synthesis methods during the lifetime of the voice? Stuff you can't really do with a SoundFont? Correct me if I'm wrong...

“I am the dragon without a name…”
― Κυνικός Δράκων