First post, by superfury
I have the main thread(CPU emulation) writing and reading emulated VGA vram memory. There's also a timer thread reading that memory and writing it to the emulator display buffer. Will CPU emulation reads/writes produce errors reading/writing the emulated VRAM? Or will only the renderer produce errors?
Author of the UniPCemu emulator.
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UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io