First post, by dondiego
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I've added it to my Chocolate Doom fork (RUDE) plus some exciting gameplay features and many bugfixes. It's a strong limit removing port.
It was easy as i based it on Crispy Doom code for getting variable framerate modes. Now if someone wants to contribute experimental values for both detail modes and all screen sizes it would be more accurate. But if it's a fast card it would be too fast and if it's accurate may be it would be too slow.
I own the hardware but after the accident i don't feel like tinkering with it. I'm thinking on something along the lines of a 512 KB trident card.
You should use a fast cpu (mine is a 400 MHz K6-2) and i own a trident 9000i.