VOGONS


First post, by superfury

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I'm trying to get UniPCemu to detect when a line is ringing (which it knows by the request of a server socket being available).

But then when the client disconnects (closes the connection from the connecting client), the server socket still seems to keep reporting that another TCP connection is trying to be made?
Anyone knows a bit about this and can explain why the request for the SDLNet_CheckSockets for the server socket keeps saying it's pending while it actually isn't?

Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io