Major Jackyl wrote on 2024-08-20, 21:55:
Oh my word. I wasn't up to this, but my brother made this abomination (for shiz and gigglez). I almost died of laughter when I actually looked at it closely. At first glance, nothing unusual, but well, a picture speaks a thousand words, 🤣
That's fantastic 😀 Posting it somewhere to ask what it is would be fun I think.
Trying to keep old computers working is tough work, I just dusted off my small open testing PC with the K6-2: Re: What retro activity did you get up to today?
Upon first turning it on the cd-rom drive which is a laptop type was just spinning up and spinning down constantly, saying "drive not ready" when trying to read.
I've got lots of optical drives but they're in the storage place right now so rather than replace it I took the drive apart, then cleaned & re-seated all the flex cable connectors. That seems to have helped and now it can read CDs again so it doesn't need replacing.
Some time ago I got another Diamond Monster 3D II 8MB card with a plan to add 4 more MB to it, to match the other same card that's already been upgraded, then try SLI out 😀
Earlier in the day I had finished up fixing a Voodoo 1 card which was sold as faulty but I got it working. This Diamond Voodoo 2 card was sold as working but not tested so I was very disappointed to load up a game on this new (to me) Voodoo 2 and all the textures were flashing like crazy and very similar to this:
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Even when the Mojo diagnostic data showed that the FBI was there with full RAM and both TMUs were reporting and showing 2MB RAM each, which is correct.
Argh, a new problem. Pressing on bits of the card doesn't make much difference and because its textures that are flashing while the geometry is good, I know it's one of the TMUs that's got the problem. Turned off one of the TMUs using this in autoexec.bat: "SET SSTV2_NUM_TMUS=1"
Started up GLQuake which was a horrendous mess before and success, with just 1x TMU enabled the card is working properly. vswitchzero's videos are good on this so I know which TMU is which, the TMU near the VGA port is the secondary one - which makes sense if you look at the Voodoo 2 as a Voodoo 1 card that grew an extra TMU in the largest remaining area of PCB space. The second one got disabled and that fixed the card so I turn my attention there.
Instead of checking stuff the hard way, I get some titanium tweezers and run them along all the TMU's QFP pins that hook to the memory, some of them were indeed loose:
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This is not kind to the legs of the QFP chip but the method is certainly quick.
Pulled out the microscope again, the day after packing it away once more. Soldered those loose pins back into place and checked that nearby pins were soldered down well which is far easier through the scope. Tested the card again and all games look great now, the speed boost from V1 to V2 is quite impressive.
I had some weirdness trying to get Unreal to display on this card in Glide where it would just show a black screen even though all other games in Windows were fine. For some reason setting the Glide resolution in unreal.ini manually to 640x480 instead of 512x384 made it display. I'm glad that was all it was.
Now this Voodoo 2 works properly I'm planning to put the extra RAM on it soon 😀 Then make an SLI cable