First post, by Great Hierophant
- Rank
- l33t
There are some CD games, like Loom and Tomb Raider, that evidence bugs when played in Windows XP that have nothing to do with DOSBox.
In Loom, once the distaff starts sounding notes, only the first note will sound, the other three notes will remain silent, as will anything the character says immediately afterward.
In Tomb Raider, the music for the cutscenes is always delayed by a second or two, causing it to become out of sync with the action. Also, the level ending screen may cut off the tracks.
I believe that the Windows XP CD layer, IOCTL is the cause of this. I believe this because Loom and Tomb Raider exhibit the above behavior regardless of whether I run them in DOSBox or natively. In my Windows 98 PC, both run perfectly, at least natively (will test Loom tomorrow with DOSBOx .70.)
Could there a way to work around this, (other than scummvm and Glidos?)