First post, by leonardo
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Solved by keeping original skybox textures
When you apply S3TC textures from any source, be sure to skip replacing SkyBox.utx
(Yes, this will mean that those textures won't be updated - but it's the only way to avoid the issue for the time being).
Original post below:
After recently upgrading the graphics card in my second retro rig I thought I'd try to max out the experience in Unreal, by applying the improved S3TC textures.
The game runs nearly perfectly, but in some places dark rectangles will appear in the sky. This only seems to happen with the S3TC textures enabled with the settings otherwise being identical.
Here's my config for the game regarding the renderer:
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
GammaOffset=0.000000
LODBias=0.000000
MaxLogTextureSize=8
MinLogTextureSize=1
MaxLogVOverU=8
MaxLogUOverV=8
MaxAnisotropy=3
MaxTMUnits=3
RefreshRate=0
DetailMax=3
UseFisheye=False
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=True
Use4444Textures=False
UseTNT=False
UseS3TC=True
UseVertexSpecular=True
AlwaysMipmap=False
UseAlphaPalette=True
UsePalette=True
UseTrilinear=True
UseMultitexture=True
ShareLists=False
DoPrecache=True
Does anyone have any tips? This is the latest Unreal OpenGL renderer that runs on my set up (2.1.0.7 from the OldUnreal site). Newer renderers don't seem to like Windows 98 or my video card at all. Obviously I have the newest video card drivers released in use.
[Install Win95 like you were born in 1985!] on systems like this or this.