VOGONS


First post, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie
Dege wrote on 2024-01-25, 17:48:
Some additions to the latest WIP: […]
Show full quote

Some additions to the latest WIP:

=========================
WIP94.1
=========================

Changes compared to WIP94:

  • Improving the implementation of D3D9 queries in the D3D12 backend to get way better response time (performance)
  • Fixing a bug+leak in D3D9 frontend
  • Fixing a thing in D3D8 (Lord Of The Ring - Fellowship of The Ring)
  • Some internal D3D12 improvements
  • Fixing an lfb-writeback thing in Glide (Mech Warrior 2)
  • Fixing a DDraw backend bug (Wing Commander 3)

http://dege.fw.hu/temp/dgVoodooWIP94_1.zip
http://dege.fw.hu/temp/dgVoodooWIP94_1_dbg.zip

Intel A380
Heavy Red Tint in Unreal D3D9 (Oldunreal patch, no problem with Intel drivers!), and blue tint for the sky!
D3D11 and 12

Senza-titolo.jpg

Reply 1 of 8, by Dege

User metadata
Rank l33t
Rank
l33t

I checked it out: Unreal Gold 227i with D3D/8/9 renderers both with 16/32 bitpp with NV, AMD on D3D11/12 but for me it just looked as expected.
I don't have idea why it is. What if you run it with the software WARP renderer? Or plain old D3D instead of D3D9?

Reply 2 of 8, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie

It's the new WIP 227k/228.
I'll try WARP

Reply 6 of 8, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie

Found the culprit!

"UseEnhancedLightmaps" (new) option.
False -> no problem
True -> problem

Still no issue using DXVK with that option enabled

Reply 7 of 8, by Dege

User metadata
Rank l33t
Rank
l33t
lowenz wrote on 2024-01-26, 17:07:
Found the culprit! […]
Show full quote

Found the culprit!

"UseEnhancedLightmaps" (new) option.
False -> no problem
True -> problem

Thanks! But if I get it correctly, 227k is not public yet. Isn't it in beta state? If it is, then I think I'll only fix it when 227k is out.

Reply 8 of 8, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie

Yes, it's not public yet!