Reply 100 of 103, by Ozzuneoj
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leileilol wrote on 2024-05-04, 00:59:In the same year of pixel shading there'd been geometry tesselation which didn't gain steam beyond the cards of that year.
Ah, yes... that was interesting. If I remember correctly, there were screen shots of the tesselation on Radeon 8500 cards turning guns in popular (but not tesselation optimized) first person shooters into balloons. It was hilarious! I never got to see it in person though as I didn't own an 8500 (I went from a Geforce2 GTS to a Geforce4 Ti 4400).
After a little research\refresher: Yes, it was called ATi Truform, and the 8500\9100 were the only cards to have full hardware Truform support, though apparently later cards could do at least some kind of Truform with help from a fast CPU...
I can't find any of those hilarious old screenshots of the 8500's Truform being applied to the wrong models though. When implemented properly it certainly helped the terrible pointy player models of games from that time period, but I don't think many games actually bothered to use it, and I don't know what the performance hit was like.
Now for some blitting from the back buffer.