First post, by switchblade
Some games like the Monster Bash demo and Earthworm Jim 1 on DOS have this problem in full screen where the sound stutters like hell every half second or so. I've tried changing block sizes and pre-buffers with very little success.
Oddly enough, the stuttering is cause by enabling double buffering in fullscreen with ddraw output. With DB off, the stuttering disappears but the game then suffers from screen tearing, and it really annoys me. I've tried frame skip with DB on, but the whole graphical smoothness is gone, and that really destroys the game for me.
Anyway to fix the sound stuttering without having to disable double buffering in fullscreen?
Specs:
DOSBox 0.72
AMD Athlon 64-X2 3600+
GeForce 8800 GT 512 MB
ASUS M2N-E Motherboard
Turtle Beach Montego DDL Sound Card with X-Mystique Drivers