VOGONS


Fullscreen Problems

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First post, by asdlfjls

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I was playing a game in normal mode and when I switched to full screen it just enlarged the image to full screen size, rather than giving me an an actual full screen game. Is there a way to fix this?
By the way, the game is Warcraft 2, the system is Vista, and the DOSBox is 0.74.

Reply 1 of 8, by robertmo

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and what is the difference between "enlarged the image to full screen size" and "giving an actual full screen game"? 😉

Reply 2 of 8, by asdlfjls

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For instance, you are playing warcraft in a small window. The icons are large and the map is zoomed in to show a small section so that everything is clearly visible on a small screen. When you make the game full screen, the icons are smaller, relative to the rest of the interface, and the map is further zoomed out and takes up more space on the screen. What this does is make the image bigger so that I'm seeing exactly what I would in a small window, only much larger.

Reply 3 of 8, by robertmo

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List all the other games you want that for.

Reply 4 of 8, by asdlfjls

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Just Warcraft 2, for now.

Reply 5 of 8, by kalirion

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Warcraft 2 is 640x480, right? It will stay 640x480 whether or not you play in large or small screen.

You will never get more visible area in a game just by going full screen. You can only do it by zooming out or changing resolution within the game itself, if the game supports it.

Reply 6 of 8, by robertmo

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Try:
WarCraft: Orcs & Humans

Reply 7 of 8, by ADDiCT

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WTF?!

Two different subjects here i think: game resolution and DOSBox output resolution. It's difficult to explain but i'll try my best (; .

Game res: you can't "zoom in" or "zoom out" of a game unless it supports it. Most DOS games run at a fixed low resolution, thus you have a "small" image (=low number of pixels) compared to modern games which natively support high resolutions. Some DOS games support SVGA resolution(s), giving you a "larger" (=higher number of pixels) image. Not Wacraft 1/2 though IIRC.

DOSBox output: DOSBox can scale the game's image to whatever your hardware supports. This means the game image will still contain the original number of pixels, but DOSBox will stretch the image to fill your actual display. To configure this set "output=ddraw" or "output=opengl" in dosbox.conf and configure values for "fullresolution" and/or "windowresolution". If your display is not 4:3 set "aspect=true" and maybe play around with the "scaler" setting to see which scaling algorithm looks best to you.

This is probably too much info but I'm a big fan of the "teach them to fish instead of giving them fish" idea.

Reply 8 of 8, by asdlfjls

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Interesting... Well I appreciate the help.