>rtm16/rtm32 is the runtime module of the
>borland compilers (turbo/borland c/pascal)
that is also my info - i was a little bit irritated due to the
fact that several game-folder i looked at got an rtm32 AND dos4/gw inside
(even the original frontier first encounters demo got both - but only uses the rtm32)
>What exactly do you intend to do?
find a way to get rid of the extender (for ease disassembling)
i've found an solution in dos32 - there is a utility that help me extracting the LE part of dos4/gws, and can also extract the PE part of rtm32 based games (its more like stripping because dos32 dos not really knows the rtm32 format)
it would be nice to have an document or code which describes the extender part of rtm32(16)