First post, by Zósite K. S.
- Rank
- Newbie
Well, I just cannot type here anymore unless I spend a couple of lines to say THANKS to past and current MUNT developers. Yesterday I tried the latest MUNT DOSBox patch and WinMM driver and the progress I've seen there compared to the one I've been using to date (from DOSBox 0.72 SVN) is impressive. Keep it up!! 😁
However, there's a little issue I've found when playing the splendid Ultima VII (yes... AGAIN) and since I've been unable to fix it playing with the DOSBox CONF file nor with the WinDRV settings I'm here asking for some help.
The thing is that using MT-32 Synth (no matter if it's the DOSBox patch or the Win driver for this particular issue) on Ultima VII it tends to slooooow the ingame music whenever it's gonna generate a sound for the first time. IE: Start the game, enter the Fellowship Hall at Trinsic (Fellowship Theme® starts) then just open the sealed chest/eat that apple in your backpack/play head-or-tails with yer coins... and you'll notice the Fellowship Theme lags for a second or so while the sound is being generated. It's always this way unless the sound has been already generated on that play.
So, any clues? Am I the only one with this problem? Could this be related to MUNT not generating a visible waveformcache anymore? Or maybe this is how it's supposed to work after all... Any help will be appreciated. Thanks in advance for your attention. And if anybody needs my CONF file and/or MT32EMU.INI I'd be happy to copy them here.
RSV/VA Zósite Kónstyte Styles/M/FRG Phoenix