Auzner wrote:.flac support would be anachronistic, since the audio files would be disproportionately larger than the game's core. Wouldn't .wav be an ok substitute?
It wouldn't be. Have you ever had a pre-1997 mixed-mode game CD where there was a <10mb game and the rest are used for huge uncompressed audio tracks?
There's also a few old games that skip the WAV header stuff completely and stream raw samples at a hardcoded sample rate/bits/channel to work around both the mixed-mode access restrictions and keeping the read buffer lower than otherwise.
Auzner wrote:Pie in the Sky Software's engine can easily create games like Wolfenstein 3D with higher resolution textures.
One generic "shoot bullets" enemy type in a level only. Also it's not protected mode, which leave a ton of restrictions to the potential creativity. It's a real memory fussy engine, and that's definitely not an engine you want to go 'high resolution' on when you've got the 640kb restriction.
The engine only got better by 3.0 (~2001, Windows only) which was too little too late and stopped being 'easy' to use.