VOGONS


First post, by PowerMatt

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Motor City is kind of like Detroit, it's a automotive industry management sim, but it has a bit more detail.

Anyway, I keep getting an error whenever I run the game.

The soundhardware for VOICE uses a DMA channel that doesn't respond!
Please use IDMAS.EXE to correct the configuration-file!

I have the base, irq, and dma all set exactly the same as I have set in dosbox's conf file. Any ideas?

Reply 1 of 6, by robertmo

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34922329: SBLASTER:DMA Activated,starting output
34922329: SBLASTER:Sub millisecond transfer scheduling IRQ in 90 microseconds
34922329: SBLASTER:DMA Transfer:8-bits Mono Single-Cycle dma-rate 11111 size 1
34922599: SBLASTER:Raising IRQ
34922599: SBLASTER:DMA deactivated,stopping output

Reply 2 of 6, by PowerMatt

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I assume that's debugging output from dosbox when running Motor City?

Reply 3 of 6, by Harekiet

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Hehe annoying little game it does some exentsive dma test with dma recording instead of normal playing, and then checks if the byte in the dma buffer has changed.

Reply 4 of 6, by PowerMatt

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Sounds like overkill...

Reply 5 of 6, by Harekiet

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oh well somewhat hacked/fixed around it by faking soundblaster recording, seems to work somewhat now.

Reply 6 of 6, by PowerMatt

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Very cool. Not many devs I've come accross fix things that quickly. Thanks.