PARUS wrote:OK, why don't you want to use Voodoo2 SLI in D3D mode with "GF6-trouble-games"?
The whole point of this machine is to run 1998-2002 games with as much eye candy as possible - that is why I swapped the GF4 Ti for the 6800. That means silly resolutions and maybe some AA. Games that do not run well on modern hardware (2007-present) or require windows 9x to run stable (like Dungeon Keeper 2).
In XP everything from Carmageddon 3dfx to Doom 3 works perfectly. This includes DK2 (witch runs quite fast, looks great, but randomly crashes to desktop), B&W and sacrifice. It's not like I will be playing Carma 3DFX on it or Doom 3 - the later works fine on modern machines so I'd rather play it full HD and with silly amounts of AA on my 980m. Carma and alike are reserved for my K6-3 / Banshee rig.
Oddly enough - B&W2 works great on the GF4 Ti @ 300 core / 525 vram - 1920x1080, full detail - 28-32 avagare FPS witch is very impressive 😀. The 6800 runs circles around it of course.
PARUS wrote: And: sorry, but are you sure that all trouble-free games work with GF? Maybe with some detonators they simply don't use GF6 but use Voodoo2 in D3D. Not?
They use the 6800. There is no way V2 SLi can go above 1024x768, and I tested DK2 at 1280x1024, 1920x1080 (registry edit) and B&W at 1920x1080 (also reg hack).
The PC the 6800 sits in has the following configuration:
Athlon 64 3800+ socket 939 (2400MHz / 512k)
ECS KV2 Lite (VIA K8T800 PRO)
Leadtek A400LE 128MB AGP (6800) or Leadtek A280LE 128MB (Gf4 Ti 4200 AGP8x)
2x Creative CT 6670 (Voodoo 2 12MB)
Creative Sound Blaster 128 PCI
80GB PATA Maxtor HDD
450W Sirtec Highpower
So far, everithing works as intended... in Windows XP 😠 Win98 Geforce 6800 drivers suck. Still have a couple to test, and I'll report back with my findings.