Theoretically, glquake will run on any compliant OpenGL that supports the
texture objects extensions, but unless it is very powe […]
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Theoretically, glquake will run on any compliant OpenGL that supports the
texture objects extensions, but unless it is very powerfull hardware that
accelerates everything needed, the game play will not be acceptable. If it
has to go through any software emulation paths, the performance will likely
by well under one frame per second.
At this time (march ’97), the only standard opengl hardware that can play
glquake reasonably is an intergraph realizm, which is a VERY expensive card.
3dlabs has been improving their performance significantly, but with the
available drivers it still isn’t good enough to play. Some of the current
3dlabs drivers for glint and permedia baords can also crash NT when exiting
from a full screen run, so I don’t recommend running glquake on 3dlabs
hardware.
3dfx has provided an opengl32.dll that implements everything glquake needs,
but it is not a full opengl implementation. Other opengl applications are
very unlikely to work with it, so consider it basically a “glquake driver”.