First post, by kevsmudge
Is their anyway to get rid of the texture tiling artifacts on 2d backgrounds caused by the bilinear filtering option when running games above their native resolution? also when ran at higher resolutions I can see pixelation that isn't their with unforced / native resolution,
bilinear filtering gets rid of the pixelation but it has the downside of texture tiling as mentioned above.
http://www.matim-dev.com/texture-packer---get … -artefacts.html
Unforced / native res no pixelation with bilinear filtering off.
Bilinear filtering texture tiling at higher res.
Higher res pixelation, Bilinear filtering off.