VOGONS


First post, by lfan

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How can I setup the DOSBox ECE to use the CRT.D3D.br shader?

Thanks!

Reply 1 of 10, by Yesterplay80

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lfan wrote:

How can I setup the DOSBox ECE to use the CRT.D3D.br shader?

Easy: You can't! DOSBox ECE doesn't support Direct3D and shaders.

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)

Reply 2 of 10, by lfan

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Yesterplay80 wrote:
lfan wrote:

How can I setup the DOSBox ECE to use the CRT.D3D.br shader?

Easy: You can't! DOSBox ECE doesn't support Direct3D and shaders.

And OpenGL shaders?

DOSBox SVN Builds

Thanks.

Reply 3 of 10, by Yesterplay80

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Neither, the patch that would enable those totally interferes with the one enabling the pixel perfect scaling, without some development power ECE won't see shader support anytime soon. Sorry!

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)

Reply 5 of 10, by KainXVIII

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But i thought that implementing SDL2 will make pixel-perfect patch better (or so i heard 😀 ) and maybe shaders will work too..

Reply 6 of 10, by spiroyster

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Surely the pixel perfect thing sounds like a perfect candidate for a fragment shader? Or maybe not, idk, not sure how it works... whats the algorithm? o.0

Reply 7 of 10, by exofreeze

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well, now that pixel perfect is gone from ECE, there isn't much excuse anymore.

Reply 8 of 10, by Yesterplay80

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exofreeze wrote on 2020-09-05, 17:02:

well, now that pixel perfect is gone from ECE, there isn't much excuse anymore.

And yet I have one! 😉

Since OpenGL shaders are built into DOSBox now anyways, there's no need to add D3D ones as well, imho.

My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)

Reply 10 of 10, by exofreeze

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😉 thanks guys