First post, by lfan
How can I setup the DOSBox ECE to use the CRT.D3D.br shader?
Thanks!
How can I setup the DOSBox ECE to use the CRT.D3D.br shader?
Thanks!
wrote:How can I setup the DOSBox ECE to use the CRT.D3D.br shader?
Easy: You can't! DOSBox ECE doesn't support Direct3D and shaders.
My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)
wrote:wrote:How can I setup the DOSBox ECE to use the CRT.D3D.br shader?
Easy: You can't! DOSBox ECE doesn't support Direct3D and shaders.
And OpenGL shaders?
Thanks.
Neither, the patch that would enable those totally interferes with the one enabling the pixel perfect scaling, without some development power ECE won't see shader support anytime soon. Sorry!
My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)
And pixel perfect is more important.
But i thought that implementing SDL2 will make pixel-perfect patch better (or so i heard 😀 ) and maybe shaders will work too..
Surely the pixel perfect thing sounds like a perfect candidate for a fragment shader? Or maybe not, idk, not sure how it works... whats the algorithm? o.0
well, now that pixel perfect is gone from ECE, there isn't much excuse anymore.
exofreeze wrote on 2020-09-05, 17:02:well, now that pixel perfect is gone from ECE, there isn't much excuse anymore.
And yet I have one! 😉
Since OpenGL shaders are built into DOSBox now anyways, there's no need to add D3D ones as well, imho.
My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)
for some ece/svn compatible shaders look at this thread
some more shaders for SVN r4319 and later
😉 thanks guys