First post, by Yesterplay80
- Rank
- Oldbie
I tried to compile the new DOSBox branch including MAMEs sound cores. So far I couldn't get it compiled, I get a lot of undefined reference errors in tandy_sound.cpp, adlib.cpp and gameblaster.cpp. Should it even compile or is it still in a non compilable status?
What exactly is the purpose of the new sound cores? Are MAMEs sound cores more accurate than the ones used now?
My full-featured DOSBox SVN builds for Windows & Linux: Vanilla DOSBox and DOSBox ECE (Google Drive Mirror)