First post, by Silanda
Hi. I don't normally make desperate pleas to application developers but, unless there's some critical problem with it, could a DOSBox dev please implement the fix described in this bug report: https://sourceforge.net/p/dosbox/bugs/385/
There are quite a number of games that use 15 and 16-bit modes that are affected by this, and I'm assuming that OpenGL is the preferred output mode of most users. The author of the suggested fix seems to have tested it in Linux, and I've been running my own Windows builds for years with the fix with no apparent ill effects.
Thanks for reading.