First post, by Snover
- Rank
- l33t++
I seriously don't get it.
I can run Far Cry for over 6 hours straight, with all of the visual settings maxed out, with no lockups, hiccups, or any sort of problem. This is with all of the latest patches, including the 1.3 patch which adds support for pixel shaders versions 2 and 3, which my video card supports.
I played through GTA:SA with similarly good results.
I can run Half-Life 2 for maybe -- MAYBE -- 20 minutes before it hardlocks and I have to kill it with Task Manager. Then, once I've killed it, the temperature reading for my video card disappears from NVMonitor (actually, the temperature reading in NVMonitor seems permanently gone now, after the last time I tried running HL2) and sometimes my desktop either gets set to 8-bit colour mode or my primary monitor display blacks out and causes the monitor to go into suspend until I either reboot or change the video settings (colour depth/resolution).
The only stability issues I've had with this system have been resolved (bad secondary NIC and hot chipset), and am completely dumbfounded as to why I am unable to play HL2! Valve, it seems, really fucked up somewhere in the Source Engine. Has anyone else heard of these issues and found a workaround, or am I doomed to have a pretty useless gaming rig as more and more games use Source? It's not like I have a particularly unique configuration, either.
AMD Athlon64 3500+ (90nm, not Venice)
ASUS A8N-SLI Deluxe with 1013 final revision BIOS (nForce4-SLI)
1x ASUS EN6800/TD/256 (GeForce 6800 with 256M DDR VRAM)
2x 512M PC3200 Crucial Ballistix (dual-channel)
SB Audigy2 ZS PPro
4x400GB Seagate 7200.8 in RAID0+1 on NVRAID (probably the only possibly unique bit)
Plextor 16x DVDRW
Sony 16x DVD-ROM
Yes, it’s my fault.