First post, by crazyc
I've stumbled on this thing https://github.com/otya128/winevdm which combines wine's win16 dlls with mame's [23]86 emulation. I haven't tried it though.
I've stumbled on this thing https://github.com/otya128/winevdm which combines wine's win16 dlls with mame's [23]86 emulation. I haven't tried it though.
Wow, thanks! I've just tried, but my Athlon 64 w/ Win7 is too, old perhaps.
The program just hung when I tried. Anyway, maybe I also did something wrong.
The language is in Korean, it seems. Using Google Translator in auto mode failed.
Here's the translation to English.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
It actually works, if not completely. Here is Paintbrush from Win3.1 Running on my Win7 Pro x64.
Runs quite a few of the Windows Entertainment Pack games without a problem, including Chip's Challenge (no music though). Some like Jezzball crash and burn pretty good too.
Thanks for the feedback, guys!
Say, please, how did you make it run ? I'm curious! 😁
I did extract otvdm-v0.2.zip, changend to that folder and ran "CMD" in the address bar which gave a command line window.
Then, I ran otvdm.exe together with a Win16 program : otvdm calc.exe
After that, the command line window just hung. Nothing.
EditI I'm using Windows 7 x64 on an Athlon 64 X2 PC.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
otvdm.exe --app-name your.exe
wrote:otvdm.exe --app-name your.exe
Ok, just tried again. It works now. I used drag&drop this time (dragged calc.exe onto otvdm binary). 😀
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
He made a new release https://github.com/otya128/winevdm/releases/tag/v0.3.0 Jezzball now throws a few faults but after clicking them away it works.
Thanks, man! Do you know if it runs Win2 games properly now ?
In another thread, danoon improved his Boxedwine by using newer code.
This also helped to properly emulate klotz, a Win3-aware Windows 2.x game.
The menu bar became visible, for example.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
Sim Tower. I had to create "WINDOWS\SYSTEM" subdirectories in the otvdm folder to copy WAVMIX16.DLL and WAVEMIX.INI to get it to run. Seemed to run well, if not a bit too fast for the few minutes I played it.
Guess I'll have to dig out my copy of SimTower. That one is notable because it uses the WinG API.
Which is included with WineVDM. The WAVEMIX.INI from the CD should go in a WINDOWS subdirectory inside of your WineVDM directory and WAVMIX16.DLL from the CD inside of a "SYSTEM" folder under that WINDOWS folder. I should do an installer for Sim Tower.
The installer actually runs in WineVDM (needs lzexpand.dll in its SYSTEM directory even though one is provided), gives me path errors after prompting for an install location though.
wrote:The installer actually runs in WineVDM (needs lzexpand.dll in its SYSTEM directory even though one is provided), gives me path errors after prompting for an install location though.
You can always manually copy the game files, conveniently contained in a folder called "SIMTOWER" on the disc, to your hard drive and try running the game that way. That's what I've done in the past (albeit without using Wnevdm).
My 1.0 release CD doesn't have the uncompressed copies on it. I got it installed anyway. Runs but crashes trying to save or load a game file. The VDM has significant overhead. SimTower runs like its on a 486 on a Core2Duo.
The newer releases of Comet Busters! also used WinG and the WaveMix thingy.
(The original version used plain GDI and ran on my old 286!)
http://www.win3game.com/
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
wrote:
Grab the latest build linked on the site. It fixes crashing with commdlg calls. SimTower can now save/load cities!
Thanks for that piece of information! By the way, there had been some progress of the project's github site.
The newest build (debug117) adds wheel mouse support, if I understand correctly.
https://ci.appveyor.com/project/otya128/winev … build/artifacts
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
//My video channel//
Congrats to all of you who are putting so much effort on these VMs! This is exactly what we needed for x64 versions of Windows. Now I'll finally be able to switch and keep those games running without setting up a whole sepparate VM for them.