First post, by Titus03
- Rank
- Newbie
I found some good information on the topic of this thread from both readme.txt-files, both readme.fx-files and these (1, 2, 3) older threads. They were more into covering of how to get QDOS or Q2DOS running on real Voodoo-hardware. Maybe it's time for a DOSBox-thread as well.
I've been trying to get QDOS and Q2DOS working with Windows-version of DOSBox with 3Dfx OpenGL.
So far, I have tried:
DOSBox SVN Daum 20150125
DOSBox-X 20180418-235049
DOSBox ECE r4095
I've been using SVN Daum -build for many years with NASCAR Racing 2 50th Anniversary Special Edition and Tomb Raider without problems.
I have included these in *.conf-files:
[pci]
voodoo=auto
[glide]
glide=true
splash=false
I've been using nGlide as my wrapper with SVN Daum -build.
I'm aware that all DOSBox-builds do not support 3Dfx OpenGL, so I need confirmation here: is there an build or builds that support it?
You guessed right: none of my tests gave positive results. Here are some problems I have encountered so far:
DOSBox SVN Daum 20150125
I have done all the settings as guided in the sources above. glide3x.dxe (CVG) was detected by SVN Daum -build. I have tested both Mesa and Sage OpenGL-renderers.
refgl::R_SetMode() - invalid mode (This happened on every resolution I've tried. I took a screenshot with larger resolution only to show longer list from the console output.)
DOSBox-X 20180418-235049 & DOSBox ECE r4095
With these two builds, things were a lot worse.
Both builds:
After running QDOSFX.EXE, an error message appeared: "Error: Couldn't lock text and data"
After running Q2.EXE, an error message appeared: "NO PACKET DRIVER FOUND.", before I put GLIDE2X.OVL into game main directory.
After putting GLIDE2X.OVL into main directories of the three games, including "NASCAR 50th":
(SVN Daum uses GLIDE2X.OVL from it's main directory.)
DOSBox ECE:
After running GNS3DFX.BAT, an error message appeared: "Microsoft Visual C++ Runtime Library: Runtime error!"
DOSBox-X:
After running GNS3DFX.BAT, an error message appeared: "glidedll:Warning, using default LFB address 0x60000000!"
For QDOSFX.EXE and Q2DOS.EXE, GLIDE2X.OVL made no difference.
I remembered to change this line in *.conf-files:
[code][pci]
voodoo=opengl[/code]
Conclusion:
Does any DOSBox-build actually support 3Dfx OpenGL? Or, have I missed something, some unnoticeable option perhaps? Is it the same on Windows / Linux / MacOS X?
Thanks.
EDIT(S): Marked with italic text style.
- Titus03 -