VOGONS


Release Announcements Consolidation

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Reply 220 of 247, by DosFreak

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Article on win16 targetting compilers
http://blog.ssokolow.com/archives/2017/10/19/ … t-of-resources/

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Reply 222 of 247, by DosFreak

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https://sourceforge.net/p/freedos/news/2018/0 … c-ia16-for-dos/

You may be familiar with the GNU C Compiler from the GNU Project, found on pretty much any Linux distribution. Previously, if you wanted to compile programs using GCC on DOS, you used DJGPP (DJ's GNU Programming Platform) from DJ Delorie. But programs compiled using DJGPP require a 32-bit CPU.

TK Chia has been working to port the GNU C Compiler to DOS, using the ia16 instruction set. While compiling with gcc-ia16 requires a 32-bit CPU, the generated programs will run on any 16-bit CPU. TK Chia recently posted the latest packages for gcc-ia16 at Github. Go grab them!

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Reply 223 of 247, by VileR

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^
TK Chia hasn't been the only one working on it - the parent build-ia16 project has most of its commits by our fellow VOGONer, reenigne. 😀

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Reply 225 of 247, by DosFreak

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LEGACY OF KAIN: BLOOD OMEN (GL WRAPPER & PATCH)
https://verokster.blogspot.com/2018/05/legacy … gl-wrapper.html

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Reply 227 of 247, by elianda

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For all FM Synth fans, JCH released the Source of Edlib (26/03/2019): http://chordian.net/files/programs/dos/EdLib_ … ource_Codes.zip

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Reply 228 of 247, by bakemono

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Ran across this DPMI host which is supposed to work with 286 protected mode programs (as well as 386). I didn't even realize this existed. http://www.sudleyplace.com/dpmione/

Also, a thread about getting FreeBASIC to run on Win32S: https://www.freebasic.net/forum/viewtopic.php?f=4&t=27912

Reply 229 of 247, by kolderman

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bakemono wrote:

Ran across this DPMI host which is supposed to work with 286 protected mode programs (as well as 386). I didn't even realize this existed. http://www.sudleyplace.com/dpmione/

Also, a thread about getting FreeBASIC to run on Win32S: https://www.freebasic.net/forum/viewtopic.php?f=4&t=27912

System Requirements
80386 CPU or later

Reply 230 of 247, by Caluser2000

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http://www.uncreativelabs.net/ Use to be an old hang out of mine a while back. Some good stuff there still. Actually there's a LOT of good stuff there.

There's a glitch in the matrix.
A founding member of the 286 appreciation society.
Apparently 32-bit is dead and nobody likes P4s.
Of course, as always, I'm open to correction...😉

Reply 231 of 247, by DosFreak

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Map ftp to a drive letter
http://cybernetnews.com/cybernotes-map-a-ftp- … ive-in-windows/
https://www.ferrobackup.com/map-ftp-as-disk.html
http://www.killprog.com/fdrve.html

Use larger than 2tb drives on XP (If Paragon GPT loader does not work)
https://www.seagate.com/support/downloads/beyond-2tb/

Easily patch Vista+ programs to work on XP (not all functions implemented but can be used to get some games working)
https://github.com/tumagonx/XomPie

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Reply 232 of 247, by dr_st

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DosFreak wrote on 2020-01-07, 01:39:

Easily patch Vista+ programs to work on XP (not all functions implemented but can be used to get some games working)

I'd prefer a patch that gets Win7+ programs to work on Vista. 😀

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Reply 233 of 247, by Wanderer

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Latest versions of popular audio codecs and nice lightweight conversion tools:
https://www.rarewares.org/index.php

A personal site with miscellaneous content, some of which is retrogaming- and music-related:
http://www.grandgent.com/tom/

Collection of links to various MIDI tools:
http://stefanhetzel.de/midilink.html

An old archive of music software:
http://www.hitsquad.com/smm/
(most links will not work, but the lists are useful on their own)

Fresh links to a RAMdisk driver which can use memory space above 4G in WinXP x86:
(just create the disk and then apply ram4g.reg)
https://www.win-raid.com/t4035f45-Windows-XP- … 4.html#msg94112

Reply 234 of 247, by Kerr Avon

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There are (almost) nightly builds of the latest versions of the Build Engine ports of Duke Nukem 3D (the port is called Rednukem), Blood (the port is called NBlood), and Exhumed (the port is called PCExhumed) at:

https://lerppu.net/wannabethesis/

Also there is the fantastic BuildGDX from http://m210.duke4.net/ that runs:

Duke Nukem 3D + addons
Blood + Cryptic Passage
Redneck Rampage + Route 66 + Rides Again
Witchaven 1
TekWar
Legend of the Seven Paladins

And there is another game engine port project for Build games, called Raze, availale from https://github.com/coelckers/Raze/releases. I've not tried it yet, but according to it's Wiki page (at https://zdoom.org/wiki/Raze) it is "...is a source port of EDuke32 implementing several systems as found in the GZDoom source port. It combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package, amongst various stability and renderer improvements".

Supported games

Duke Nukem 3D v1.3D and Atomic Edition (via eDuke32)
One Whole Unit Blood and Cryptic Passage (via NBlood)
NAM (via eDuke32)
WW2GI (via eDuke32)
Redneck Rampage and Suckin' Grits on Route 66 (via RedNukem)


Unsupported, but are semi-playable with bugs

Shadow Warrior (via VoidSW)
Powerslave/Exhumed (via PCExhumed)
Ion Fury (via eDuke32)
"

Reply 236 of 247, by elianda

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The kxDrivers link has moved to github: https://github.com/kxproject/kX-Audio-driver-binaries

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Reply 237 of 247, by leileilol

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Since Release Announcements is planned to be consolidated (after this thread was renamed from "Interesting Links"), does that mean a bunch of threads with discussion will get zapped for a big list post here too?

apsosig.png
long live PCem

Reply 238 of 247, by DosFreak

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Focus for now for this thread is posts without discussion or meaningless discussion in Release Announcements . For those with will have to see what to do to cleanup and put on a wiki.

Ex:
Replies:
Wow!
Neat!
Thanks!
Updated link

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Reply 239 of 247, by vvbee

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DosFreak wrote on 2020-06-07, 12:51:

Focus for now for this thread is posts without discussion or meaningless discussion in Release Announcements . For those with will have to see what to do to cleanup and put on a wiki.

Traffic (downloads, clicks) originating from Vogons announcements tends to be fairly light, even for software that's otherwise resonating with a retro audience. Changes to improve both discoverability and participation will also ensure that first-hand announcers keep the list relevant. Moving toward consolidation will probably have an opposite effect as time goes on.