First post, by Kerr Avon
It's a sad fact that nowadays most console games have post-release patches to fix the bugs that the too-few professional beta testers managed to catch in the too-short time that they have before the game is released. It's annoying, not least because in the future, when the console's servers have been shut down, then when you install the game (via it's disc) on your console, then you can't get the patches, so you'll stuck with playing the bugged version of the game you paid good money for.
It's not good, and as is common with the gaming industry, it's only getting worse. And three years back Tony Hawk’s Pro Skater 5 on the PS4 lowered the bar even further when it became the first game to have a patch that was larger than the game installation; you install 4.6 GB from the disc, then you download a patch of 7.7 GB.
But Spyro on the XBox One has apparently taken this to a whole new level of ****-the-customer; The game's physical disc contains an installer file of 238.77 MB. And then you need to download 42.10 GB! That means the disc contains less than 1% of the game's total data. I'm not saying gaming companies are trying to force gamers to go digital or anything, but this is surely one game disc that will be useless to the person who bought it in a few years time, when the day comes that the console's servers are shut down.
Well, not for everyone, I suppose. If your XBox One is modded (is that even possible yet?), then you'll no doubt be able to download the game and the patch for free and even back it up on your PC. But the honest gamers, who pay good money for the game and probably don't have a modded console, well, they'll have to either forget about playing the game, or buy the remaster on the next console, since the gaming industry has now discovered that if they recompile an old game for a newer machine, increase the game's screen resolution, make a half-hearted attempt to re-detail some of the textures, and mention phrases like "Ambient occlusion", "Depth of field", and "All new post-processing" in the press releases and pre-game release interviews, then countless gamers will buy the same game as they bought five years ago, because OMG d00d it's in ultra hi-res.