First post, by lowenz
Surprisingly I found that dgVoodoo2, running it in a window on integrated graphics (Intel 530), performs BETTER using the monitor connected to a dedicated GPU (my primary GPU, GeForce 1050 Ti via DVI) than the monitor connected to itself (via HDMI)!
11% performance gain (Unreal with the original renderer runs @200 FPS vs 180 FPS)
Is this expected? GPU can dedicate itself to the 3D rendering/rasterizing only so it's 11% better?
Of course you're limited to the windowed mode (no exclusive fullscreen nor borderless windowed fullscreen either)