First post, by mothergoose729
I am getting much less than expected performance on my windows 98 machine, in particular with Unreal Gold. My average FPS with 32 bit colors, in D3D and 1024x768 is 12.13 fps in the flyover timedemo. I should be getting at least 50 frames all the way up to 1600x1200 correct? I am also unable to get more than 180fps in quake II no matter what settings I run at. I performed some benchmarks. Are these about what I should expect?
Athlon 64 3000+
Quadro FX 2000 (driver version 56.13)
512mb DDR
Windows 98SE with unofficial SP3
Directx 7.0a
Unreal Gold - D3D 32 bit
640x480 14fps
1024x768 12.1fps
Unreal Gold - D3D 16 bit
640x480 85fps
1024x768 85fps
1600x1200 71fps
Quake II - 3.05 32bit
640X480: 179.7 fps
1024x768 155.7 fps
1600x1200 107.7 fps
1600x1200 16xAA, 8xAF 68.4fps
Quake II software - 32 bit
640x480 83.2fps
1024x768 38.8 fps
1600x1200 17.7 fps
Quake III - Highest Settings
640x480 201.4fps
1024x768 155.2 fps
1600x1200 100fps
1600x1200 8xAF 70fps
3d mark 99 - (default settings)
3DMark Result 8,3999
Synthetic CPU 3D Speed 44,6111
Rasterizer Score 18,247
3d makr 2000 - (default settings)
3DMark Result 14670
CPU Speed 645
Game 1 - Helicopter - Low Detail 256.4fps
Game 1 - Helicopter - Medium Detail 196.9fps
Game 1 - Helicopter - High Detail 113fps
Game 1 - Adventure - High Detail 100.6fps