buckeye wrote:mothergoose729 wrote:I haven't tried to run that game without glide emulation. I have the original game with dgvoodoo 2 on my windows 10 machine running fine. I also have the GoG version running with nglide on XP, also without issues.
This game is based off the original unreal engine. The D3D renderer doesn't work that well even on period correct hardware. Glide is really the way to go IMO.
Does the GOG version come with nglide already configured?
Yes. There is a config executable in the installation directory you can run. Nglide is configured globally, so if you have it already installed it will just work, but if not GoG will install it with the game. I set mine to run at a higher resolution. With dgvoodoo2 you can configure it on a per game basis I think, and you can do things like disable mip mapping so all of the distant textures use full resolution and some other benefits. dgvoodoo2 requires Dx11 or vulkan I think though, while nglide is dx 9c.
Edit: I want to add that configuring nglide is completely painless. It "just works". Install it and it turns your graphics card into a super charged voodoo card. There is a config exe, it sets all your games globally. Disable the 3dfx water mark and optionally set the internal resolution to your monitors native resolution and you are done.