VOGONS


First post, by robertmo

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is it possible?

Reply 1 of 12, by Dege

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Not with the current version. You can only force bilinear filtering. 😖

Should Glide have various texture filtering options like DirectX?

Reply 2 of 12, by robertmo

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disabled would allow better comparison with software.
simplifications are always good for testing

Reply 3 of 12, by Dege

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Ok, then I'll try to add the same filtering methods as for DX (except anisotropic ones).

Reply 4 of 12, by robertmo

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if anisotropic is not possible would it be possible to just always use textures in highest resolution on every distance? can be even without bilinear.
was checking pyl in 4k with disabled bilinear and distant textures have really blocky pixels

Reply 5 of 12, by robertmo

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notice crate resolution in the scope and outside
notice mechwarrior resolution behind the crate

Reply 6 of 12, by Dege

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highest resolution on every distance == disabled mipmapping

Reply 7 of 12, by robertmo

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disabling mipmapping doesn't change anything
picture looks the same with and without mipmapping

Reply 8 of 12, by Dege

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Can you give me a savegame for this location?
That may work for me, as the game quits at the end of the first level for some reason.

Reply 9 of 12, by robertmo

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You can test in anywhere in the game, for example look at the door at the very beginning if you turn around 180 degrees
4k monitor is not needed too.
1600x1200 is enough to see this.

Reply 10 of 12, by Dege

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Ok, a quick debug reveals that mipmapping is disabled in this game by default. I mean that it's controlled by the game itself which mipmaplevel is used for a textured polygon.
For example, that door is rendered at 8x8, 32x32 and 128x128 depending on the distance.
So, dgVoodoo cannot do much here. 🙁
It doesn't see the whole mipmap with all levels to force the sampling to the largest one, only the particular one set for the rendering.
For example, when rendered at 8x8 then 8x8 is the largest and only one texture mipmap level.

Reply 11 of 12, by Berzerk

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I've asked Zeus some time ago about this too and he told me that there is no option to disable it. Whenever I wanted to have the filtering removed for a game (e.g. MDK, Requiem: Avenging Angel, Heretic II) I had to ask him how to do it. Usually it required hex editing one of the games exe files.

Dege wrote on 2019-10-09, 13:17:

Should Glide have various texture filtering options like DirectX?

I vote for yes.

Reply 12 of 12, by robertmo

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Berzerk wrote on 2020-02-09, 19:57:

I've asked Zeus some time ago about this too and he told me that there is no option to disable it. Whenever I wanted to have the filtering removed for a game (e.g. MDK, Requiem: Avenging Angel, Heretic II) I had to ask him how to do it. Usually it required hex editing one of the games exe files.

Dege wrote on 2019-10-09, 13:17:

Should Glide have various texture filtering options like DirectX?

I vote for yes.

😀