Administrator wrote:
Wow, this reminds me of programming games in ASCII (like Megazeux and ZZT). If you can have four colours in an 8x8 block, but with half horizontal resolution, what's the benefit? Sounds like it just renders with 2 colours per 8x8 at 320x200, then downsizes to 160x200, rather than making any changes at all to display mode other than horizontal resolution.
*gack* ungh...having flashbacks...basic...arrays...flowcharting...COBOL
NO! NO COBOL! COBOL BAD! GO AWAY!
*ERROR. FAIL-SAFE EXECUTED. COBOL MEMORY REPRESSED AND RELOCATED AT BOTTOM OF BASE MEMORY*
there...feel better now...headache easing...
Weird hardware. What caused THIS limitation? And, in any case, 2 colours per 8x8 block is still much worse, hands-down, IMO.
I think this was one of the main problems for the Atari hardware. No idea why there was a 4-color-per-scanline limitation, but it made multi-color images on the Atari's a massive pain. The scanline limitation wasn't that big a deal for still images (like in an adventure), but it made moving objects a major pain.
Also, the commodore multi-color "sprites" had advantages over the single-color Atari "player/missle graphics".
I take it you worked for Commodore, then?
Only for a short time as a rep, I spent more time as a general "computer salesman". Allowed me tinker with a lot of the old hardware that I couldn't actually afford to buy (SX-64, really early PC-clones, Apple IIc's, Atari ST, etc...).
No real "insider" info here, most of these things were commonly known by C64 owners back then. The contracting issue is why there were minor variations of the C64 even though the actual design had not changed. Commodore was trying to make the C64 as cheap as possible and they succeeded. One side-effect of this was that the number of defective C64's skyrocketed. I still remember the stack of dead C64's that reached to the ceiling in our store. Helped sell a few "protection" programs.
Ah, the Amiga. Now THERE'S a breakfast--err, I mean, COMPUTER of champions.
Indeed, a fine lass she was...*sigh*
Like other greats, it was never treated properly. American programmers usually treated it like a "weird PC", 16-color displays...ignoring the 4096 color palette, the stereo audio, the speech synthesizer,etc...
(IE: King's Quest I)
The Europeans treated it like a game console. Trashing the OS and directly hitting the hardware, which meant boatloads of compatibility issues. A lot of times they even treated it as an Atari-ST emulator (IE:AD&D Dragons of Flame, was coded on the ST then ported to the Amiga. The ST version could be installed to a hard drive because it was OS-compatible code. The port was "dumped" onto the Amiga with only the minimal changes needed to make it work. Since the Amiga had basically all the basic hardware that the ST had, no attempt was made to make it OS-friendly. They just made minor changes to make it "hit the hardware" on the Amiga.)
The combined effect was that few titles really show what the Amiga was capable of...they usually scaled things back so a port would be easier to make.
There were exceptions. The Amiga version of "Conquest of Camelot" played the Roland music from the PC version, for example. BTW, ignore most of the early PC Sierra titles and play the Amiga versions. It fixes speed issues, better palette for some games, etc...)
Or, at least, it was...(never actually owned one, never could really figure out how to use Workbench, but hey. Still a great machine.
Workbench didn't always have the most logical setup ("Initialize" vs
"Format Disk") but it was still a dream compared to Windows v1 & 2 and to an extent v3.
Maybe I should buy this[/url]...or maybe not, since I'm broke.)
Already gone by the time I saw it.
In any case, I know I can't stand PC speaker sound
For basic blips and beeps, it works. Nothing beyond that. I'm amazed at some of the things programmers were able to make it do, but even an Atari 2600 beats it handily.
and that if any game offers ANY alternative, I'll jump at the chance, even if it is with some exceptionally bad graphics.
Sometimes it's a trade-off.
WinUAE is quite useable as an emulator and plays most all the classics. Someday, I'll figure how to make it run my "Defender of the Crown II" CD.