GoldFinger wrote:
Hummm, I did not looked at Extreme Assault yet, that is quite strange, but I did some changes to some areas that maybe had an impact on blending. Can you post (or send to me) your OpenGLid.ini file, so I can see all extensions that are supported (I included some new extensions).
I always delete the ini file when I change which version of OpenGLide I use in the Glidos folder, so that I get the default set up. So it will be the default for v008a3... or do you mean the log file, maybe?
I'm just about to do another set of tests with the latest version, so I should probably post after that.
Well as of the sdk2_*.h files, if you feel that these are not appropriated, you can change them back, just make sure all the file names are in lower case, or else we will have problems building them for linux and it is better to have a standard.
No, no: I like what you've done. The only thing I might do is commit the contents of the original 3dfx.h and then the changed one again, just to put the history in CVS on the new file. Otherwise we might forget that its changed from the original. I'm being very pedantic, though: it may not be worth the bother.