son_dh wrote on 2020-08-31, 16:27:
Cool, thanks for the answers guys. But I have downloaded the drivers, where (and how) do I get OpenGL for the card?
How did this turn out?
I currently have a Savage 4 Pro installed in a PII 450mhz, drivers are 8.20.31_win9X ( 4.12.01.8226).
You don´t need to install separate drivers for OpenGL, just install the main driver package.
What you do then, is copying "S3-MiniGL driver" inside the desired game, which consists in replacing a .dll named "opengl32.dll" with the one provided inside the S3-MiniGL driver package (not sure I can share links to ohter sites in this forum). This procedure only aplies to certain games (Quake 1&2 engine ones).
Both GlQuake and Quake2, not only work but look stunning, since this particular card outputs from DVI. The colours are impressively vivid.
I have tried a Voodoo 2 12MB with this system before and I don´t find any notorious performance difference in favor of the Voodoo 2 (this is a SGR vram based Savage 4 manufactured by "Number Nine"). When it comes to picture quality, it is more the other way around, the one coming from the S3 is terrific: sharp, crisp, vivid. Just average in the 3DFX one case.
Unreal looks excellent when ran through "S3 Metal" Api (see Phil´s Computer Lab episode on the Savage 4 to understand how to achieve it), and textures replaced by the improved ones (...).
I was also impressed this card ran Quake 3 and Unreal Tournament very well. You can even play Half Life at 640x480 with good framerate.
All that said, this is a card to play at 800x600 and 640x480 only , depending on the game, unless you don´t mind choppy framerate and stuttering. Its 64bit bus is to blame, I guess.
My only problems are in fact related with two 2D games, Age of Empires and Diablo, when you start them, you get just get image in the bottom left quarter of the screen. Weird, maybe I should try other driver. Any other ideas about it?