First post, by TomVDJ
As the subject says: I'm looking for a shader that will do the same as the Pixel Perfect Patch that was available in older versions of ECE. What is basically did was:
- Take into consideration the max resolution of the monitor.
- Integer scale width and height independantly so an as big as possible area of the screen is used.
- The result being as close, but not necessarily EXACT to a 4:3 resolution.
So in concrete: a 320 x 200 game on a 1920 x 1080 monitor will result in an output of 1280 (= x 4) x 1000 (= x 5), with each pixel represented as a 4 x 5 (monitor) pixel rectangel. The output Aspect ratio will be 5:4 (1.25) and not the EXACT 4:3 (1.33) one, being "only" 0.08 off.
I know there is a "sharp" shader built in into ECE, but this one requires the output to be exactly a 4:3 aspect ration, so this one won't do the trick. Any other shaders out there that does what I described above? Thanks in advance for the info!