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dgVoodoo with Final Fantasy XI

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Reply 40 of 43, by Sacriel

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Wow this is incredible, I've been dealing with fps issues on FFXI on my laptop for years and now it's smooth as butter! Question though, I noticed that grass is not rendering until you're with several feet of it, as well as NPCs such as monsters appear grayed out at a distance and slowly fade back to normal color once you approach. Any ideas? I'm going to try tweaking some settings in dogVoodoo2.

Reply 41 of 43, by palladin9479

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It's likely your drawdistance or mipmapping. FFXI has a setting for drawdistance and clipping plane, check in one of the MISC settings inside FFXI.

Reply 42 of 43, by eeach

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Thank you, Dege! 😀

Reply 43 of 43, by sarirodord

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Sacriel wrote on 2017-08-10, 19:56:

Wow this is incredible, I've been dealing with fps issues on FFXI on my laptop for years and now it's smooth as butter! Question though, I noticed that grass is not rendering until you're with several feet of it, as well as NPCs such as monsters appear grayed out at a distance and slowly fade back to normal color once you approach. Any ideas? I'm going to try tweaking some settings in dogVoodoo2.

Hi Sacriel! I know your post is quite old now, but is there any chance you could share what you've done to fix the greyed out models issue, if you managed to figure it out at all? I'm facing the very same issue now, on Windows 10 with NVidia Geforce RTX 2060. Cheers!