VOGONS


First post, by robertmo

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would it be possible to make a not blurred anisotropic filtering?

Reply 1 of 5, by ZellSF

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I think you need to be much more specific about what you want / what problems you're experiencing.

Reply 2 of 5, by robertmo

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distant floor looks nicely cause of af, while close walls look sharp cause of no bifiltering

Reply 4 of 5, by FulValBot

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There are no info about this...

Reply 5 of 5, by ZellSF

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If a pixelated look is desired, while still keeping distant textures free of pixel crawling and looking good I can think of two ways:

1) Normal?X resizing of textures. Unfortunately, no way to do this realtime for most games.

2) Supersampling. Just render the game in a lot higher resolution than you're playing. This can sometimes have a effect that's pretty close to the smoothness you get from texture filtering (which you obviously turn off to do this).

Just to show how 1) can look:
https://www.youtube.com/watch?v=BJg9i-Oj7-M