First post, by blueclouds8666
- Rank
- Newbie
I've been doing a research in relation to OpenGL and different, alternative rendering methods. I've found several libraries (based on DirectX Wrapping and Software rendering) that, even thought some are very old, can be quite useful for fixing compatibility problems that happen with old OpenGL games such as for example Unreal, Unreal Tournament 99, Return to Castle Wolfenstein, the Quake saga, DOOM source ports... It seems these kind of issues are more usual nowadays than i initally thought. Those libraries (GLDirect, AltOGL, Mesa3D) are fully compatible with modern hardware, as well as Windows 7, 8.1 and later.
Additionally, several libraries can add graphical enhancement to the rendering pipeline, and very specially, natively forced MSAA anti-aliasing, a great improvement very little known by the videogame community. (This method is different to in-engine implementations, NVIDIA Control Panel settings or NVIDIA Inspector). Said library is QeffectsGL, available here: https://github.com/crystice-softworks/QeffectsGL
If you are interested, please chech the full published document on my website:
http://neonfloppy.sytes.net/articles/2021-opengl/
I also want to specially thank you, the VOGONS forum community, for being such a vast source of knowledge for this kind of stuff. Probably this research would be lagerly incomplete if it wasn't for this place. You probably are wise enough to know most part of this stuff but i nevertheless find it interesting to revise, document it for the future, and for less knowledgable people out there that don't know about this.