First post, by Expack3
Tried out Riverworld's D3D mode (XWORLD.EXE) with dgVoodoo2 2.55, and it appears to be producing improper polygon coordinates, resulting in "stretched" polygons:
This behavior is the same on my integrated GPU when running in software mode (WWORLD.EXE). Also, despite software mode supposedly also supporting 3DFX, it's not hooking any of dgVoodoo2's 3DFX DLLs.