So here is the detailed bug report, compared to an 7950Gx2 card + win xp. I recorded a special walkthrough and compare it live while playing the game with the wrapper, version 0.05.
It''s long so it's a good ideea to go get a coffee or something.
As always there is no rush Komat, in case you are tired of hunting down that issue you are working on.😀
I'll try to be as detailed as possible. The feedback has also some obervations that might be of help.
Here goes:
Level1:
Bugs:
1. At start Sam's shadows is seen after the first set of pillars, if i can say it like this, till you make right continuing to the ladder.On 7950gx2 it dissapears.
Also the area in the picture has extra light and artefacts. See pic here: http://imgur.com/3Xt8OyL
2.Artifact near the ladder - extra light that dissapears when approaching it .See pic here: http://imgur.com/Kgqzo0o
3. More shadows,(go down in the water) on the wood and land, near the pipe for hanging. See light indicator on Sam. Also while on the ledge if moving the mouse a certain way the extra light disappears.
See pics here:
http://imgur.com/AuQv81c
http://imgur.com/rv76dtq
http://imgur.com/notQp8Q
4.In part 2, at the beginning ,right after you climbed the ladder, look in front of you on the furthest wall. There are some extra shadows there. See pic here: http://imgur.com/QqOuLHN
5.There is a haze effect near the fire, at the entrance in the embassy, in second part, It is seen best only on 640x480. the higher the resolution the less effect can be seen.

6. Extra shadow and light near the fire in the embassy. See pic here. http://imgur.com/Luocadn
7. Beams have red color near the first tower light you must switch off.
Obs:
1.In the first part near the first enemy in the level, if you move camera certain way, the shadows on the ground start to disappear. Also with 7950gx2. EDIT: I played with GF 4 Ti and it seems that it's game bug.XBOX also.
Level2:
Bugs:
1.In the room with the bomb which you must defuse, beams are bearly visible. On gx2 card the beams are more visible.
Obs:
Beams through walls(near the 2 guards) at the begining of the level when near by train passes near you.(also on 7950gx2 +Xp)
When opening the door at the location the beams go wild(also on 7950gx2 +Xp) See pic here :http://imgur.com/WcbMg1e
Level3:
Bugs:
1.Extra Shadow in the location of the guard on the ceiling. See pic http://imgur.com/Adba0ez
2.When listening to Soth conversation from inside the booth , there are no white beems.
3.At the end of the train(front actually) the light near the control cabin can bearly be seen. No beams also.
Level4:
Bugs
1.Beams not rendered corectly and some are barely visible.(there is to many to post here all of them. also some of them beahve like this on 7950gx 2)
2.Extra light after getting the rifle when walking the corridor when a woman walks by you. See here: http://imgur.com/DU6Ut7F . I believe that nvidia drivers have some bugs because i tested this again with another driver and the same area has extra stuff and behaviour. With the first driver there was only an extra light now with another version there is another area that is lit and also these extra lights appear when you approch them.
The first pic is with the new light , closest one.
http://imgur.com/8C6zNeW
Second is how it should be.
http://imgur.com/S9gAxev
3.Right after the bug above on one side pf the wall,opposite the way you come, there is an extra shadow. See pic here: http://imgur.com/sHE4jSz
4.At the end of the walkway on the church if moving the mouse in certain way, the wall becomes lit . See here :http://imgur.com/tdJwBI5
Obs:
1. At one moment you can avoid some guards by going through a room where a man sleeps. There is a light there, near his head that if you move the mouse a certain way it dissapears.
See pic here: http://imgur.com/epZvVAA
2.When talking to Dalia at the beginning of the level the light is all yellow.
Level5:
Bugs:
1.At the end of the first part just before sliding the pipe, look at the lights in front of you. You'll see some odd artifacts on the lights while climbing the ladder.(7950gx 2 also)
2.At one moment you are asked to listen to the code Sodano gives to his men.In the house near you ,go to the first floor, there is a light with green end in one of the rooms(just like at begining of the level in Jerusalem where the light is red at the end)
3. Just in the beginning of part 2 there is a house that has a shadow under. If you get close to it, it starts to show other shadows. See pics here:
Corect one :http://imgur.com/0DknGGw
Wrong one: http://imgur.com/8EMnz5W
4.After Sodano gives the code check the ray near the path where you can climb to the first floor(alternative path). Beam is like rainbow not white.(maybe a pic here will be better)
Obs:
In the beginning of the 3rd part there is a fan that has behind it a green light(very nice). Go down near the 3 boiling pots and look at it. The beams sholud be a little longer and more intesive.
In the cocaine room, shut all lights and head towards the light that is found at opposite way you came. The best example of pattern and form bug. There are no beams It's like a star trek shield.
Level6:
Bug:
1.There are 2 routes here;
Take the left one you are supposed to go through a house. Heading towards it you can see shadow and light on the ground.
In the original there are none on the ground just on wood. See pic here :http://imgur.com/3sOLHBX
Also, with certain mouse movements the shadows will be gone.
Obs:
When going down the second hatch in the submarine shadow on hatch does not display corectly. It's just a skeleton or something.(7950gx 2 also +xp).
If you walk by a fire and move the camera so that the fire is between sam and you, you'll see some artifacts.(general problem , wrapper and 7950gx2. AA bug i think.There is one entry in a nvidia driver fixes)
Level7:(Very tough level filled with bugs)
Bugs:
1.Middle Rain problem.
Right from the start , drop from the ledge to the ground there.
Staying right there if you move the view slowly upwards you'll see that the at one point it doesnt rain any more. No more rain drops on the character. At one point you'll start to see rain drops but they fall only till the middle of the screen.
This is similar to the reflection problem from the first level with water(looking at it from a certain angle ).
See here 'middle rain': http://imgur.com/WlEHB1L and here no rain at all : http://imgur.com/qwbixJ6
2.Light problem in the garden, The light on the wall shouldnt be there. See pic here: http://imgur.com/l5ijnWU
It should look like this(see far behind): http://imgur.com/6mJXViX
3.Water in sewer is not transparent.Sam has it feet cut off.😀
4.Beam near tv, inside tv station, just near the elevators have no corect form.
Buttons glow dissapears(near elevators can be observed better), when moving mouse.(never managed to catch the bug in pic)
See pic here with both :http://imgur.com/uE5fzz5
5. Inside elevators beams are barely visible.
Obs:
Lights on the scene inside tv station display improperly. Also some artifacts on the curtain(behind it).See pic here: http://imgur.com/SwEm3pz.
You can see that the cone of light has other elements in it and also the effect on curtain is the same. On the ps3 HD edition you cant see the cone of light but has a correct effect on the curtain. See here: https://www.youtube.com/watch?v=utxYI206DyA at 12.53
(god i would love to see this handled)
Look here for the beauty of the scene: https://www.youtube.com/watch?v=lCDXzSAAi0Y&i … 81492B4E3946DA1 starting at 08:17
I tested with a few cards(6800GT and 4400Ti) and various drivers and the lights on the scene are the same. At least is consistent. Ugly.
Maybe you can alter the light sources in this scene to look normal.
Level8:
Bugs
No rays at the bottom of the elevators near the end of the game.
EDIT: Related to the beams, actually there are more problems but i am sure that if one gets fixed all will get fixed.