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Tiny Vortex86-based DOS gaming PC - weeCee

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Reply 1020 of 1045, by Paul_V

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vanfanel wrote on 2025-05-18, 21:21:

Have you tried the Commander Keen games on the WeeCee? Using a Vortex86DX based computer, they appear to have a red tint all over them.

LP2065 - no problems, apart from slight color variations.

Seems to be bad VGA signal\grounding (cable, soldering, connections), or particular LCD issue.

Reply 1022 of 1045, by Mu0n

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Mu0n wrote on 2025-05-17, 01:38:
snipe3687 wrote on 2025-05-15, 16:35:

interesting. there must be something wrong with my implementation because as soon as I connect my USBODE to my WeeCee the device reboots. did you have to change any BIOS settings?

I'm pretty sure I removed the polyfuse at the entry of my WeeCee and replaced it with a solder bridge.

oops, I removed the polyfuse on my 2nd WeeCee, but not this one.

I updated to USBODE 1.99 today and it started rebooting during the USB device scan. Smartdrive was still being launched from config.sys, so I removed that and it fixed it up.

Then I started actually installing and running games, and I often encounter reboots again. Off with the polyfuse I guess.

1Bit Fever Dreams: https://www.youtube.com/channel/UC9YYXWX1SxBhh1YB-feIPPw
AnyBit Fever Dreams: https://www.youtube.com/channel/UCIUn0Dp6PM8DBTF-5g0nvcw

Reply 1023 of 1045, by rasteri

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Yeah a raspberry pi can easily use >1A, the stock 1A polyfuse (or whatever it was I specced) will def not be sufficient

Reply 1024 of 1045, by Mu0n

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rasteri wrote on 2025-05-24, 08:31:

Yeah a raspberry pi can easily use >1A, the stock 1A polyfuse (or whatever it was I specced) will def not be sufficient

I tried side powering the pi zero 2W with its own power cable (but just from a modern PC usb port, not its own wall wart), but that combination was sadly not enough.

Going without the polyfuse, I was able to get much farther than before, still got a freeze, but that may be just regular DOS shenanigans and not this piece of equipment.

1Bit Fever Dreams: https://www.youtube.com/channel/UC9YYXWX1SxBhh1YB-feIPPw
AnyBit Fever Dreams: https://www.youtube.com/channel/UCIUn0Dp6PM8DBTF-5g0nvcw

Reply 1025 of 1045, by snipe3687

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Yeah I believe the fuse trips at 1.8A. I’ll have to monitor it with my USB power meter.

Reply 1027 of 1045, by Will have had

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Mu0n wrote on 2025-05-24, 23:59:

Wing Commander 3 refuses to launch (its installer) though, no matter what I do. I wonder why that is. It just reboots the WeeCee.

Out of curiosity I tried this with the contents of Wing Command 3 CD 1 on a USB flash drive on a Vortex86DX dev kit with a 450W ATX PSU, and WC3.exe reboots the system if I'm running DOS; but if I run Windows 95, WC3.exe blanks the screen for a second and then continues (it's able to display the video test and configuration steps, but fails after with "Open Failed on file: ..\..\DATA\GAMEFLOW\LOADOUT.IFF"--I might give it another try with an actual CD-ROM.

Reply 1028 of 1045, by rasteri

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snipe3687 wrote on 2025-03-17, 17:15:

After ordering a batch of those and fixing some minor issues I decided to swap the PS/2 port out for the HIDman circuit which worked great!
The next thing I did was improve the sound chips ground planes and power filtering as well as adding a power LED and SD activity LED. This necessitated creation of new plates for both the front and back.

Do you have kicad files available for this version? I've had a few people asking me to add hidman and USBC to weecee and I don't want to duplicate your efforts 😀

Reply 1029 of 1045, by snipe3687

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I do. I will PM you.

Reply 1030 of 1045, by vanfanel

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snipe3687 wrote on 2025-05-27, 13:07:

I do. I will PM you.

Good things are coming! I can sense it!
(PD: I was one of the persons asking rasteri about an USB-C update.. but having onboard HIDMAN too will be simply perfection!).

Reply 1031 of 1045, by snipe3687

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Here I will just share it here. This is the first project I'm sharing publicly so I'm a little nervous, but I've got it to a point where everything works and I'm happy with it. This is my 4th revision of this since I made my original clone.

https://github.com/snipeexpress/WeeCee_Redux.git

Last edited by snipe3687 on 2025-05-29, 14:05. Edited 1 time in total.

Reply 1032 of 1045, by vanfanel

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snipe3687 wrote on 2025-05-28, 12:09:

Here I will just share it here. This is the first project I'm sharing publicly so I'm a little nervous, but I've got it to a point where everything works and I'm happy with it. This is my 4th revision of this since I made my original clone.

https://github.com/snipeexpress/WeeCee_Redux.git

Thanks a lot, snipe!! 😀

I have two questions:
-Is there a BOM so I can get it assembled at PCBWay? (ie: board with all components pre-soldered except of course the Vortex86 SOM)
-The front and back plates for the casing in your repo, are they updated to match the updated connectors?

Reply 1033 of 1045, by vanfanel

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On a related note, to get perfect compatibility with games needing EMS on any computer built around the Vortex86 DX, use JEMMEX instead of HIMEM.SYS+EMM386, like this:

DEVICE=C:\DOS\JEMMEX.EXE X2MAX=32767 X=E400-EBFF

That makes the most hard-to-get EMS games to work, including Aladdin, Realms of Arkania II, Elder Scrolls: Arena, Lemmings 2, etc... All the hard ones work flawlessly!

Reply 1034 of 1045, by snipe3687

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vanfanel wrote on 2025-05-28, 12:41:
Thanks a lot, snipe!! :) […]
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snipe3687 wrote on 2025-05-28, 12:09:

Here I will just share it here. This is the first project I'm sharing publicly so I'm a little nervous, but I've got it to a point where everything works and I'm happy with it. This is my 4th revision of this since I made my original clone.

https://github.com/snipeexpress/WeeCee_Redux.git

Thanks a lot, snipe!! 😀

I have two questions:
-Is there a BOM so I can get it assembled at PCBWay? (ie: board with all components pre-soldered except of course the Vortex86 SOM)
-The front and back plates for the casing in your repo, are they updated to match the updated connectors?

- I have a BOM but not a component placement map or anything. I suppose I could work something up for that. I always hand assemble so I didn't really think of that.
- yep the front and back plates were designed specifically for this build so they should fit just fine.

Reply 1035 of 1045, by Duffman

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@snipe3687

Nice work on this!

Was the FC1307 chip included on this revision? I couldn't see it, am I just blind?

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Reply 1036 of 1045, by snipe3687

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Duffman wrote on 2025-05-28, 13:54:

@snipe3687

Nice work on this!

Was the FC1307 chip included on this revision? I couldn't see it, am I just blind?

unfortunately, no. I wasn't able to incorporate that in this version. still working on that.

Reply 1037 of 1045, by Will have had

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snipe3687 wrote on 2025-05-28, 12:09:

Here I will just share it here. This is the first project I'm sharing publicly so I'm a little nervous, but I've got it to a point where everything works and I'm happy with it. This is my 4th revision of this since I made my original clone.

https://github.com/snipeexpress/WeeCee_Redux.git

Thanks for sharing, looks good. Schematic is well organized and easy to read. I like the way you did the SOM304 silkscreen (are the mounting holes drilled and grounded?). I might have broken the symbol into pages (either per header or functional blocks so that you could put them into the various subsystems instead of using labels), but that's kind of down to personal preference. You also seem to have done your git commit with one or more files locked, but that doesn't cause any real problems as the lock can just be ignored. Overall, well done and I'm looking forward to future revisions.

I noticed you didn't post a license with your project (Rasteri's weeCee is CC-BY-SA-4.0 license). It would be good to include one to clarify your intentions with releasing this, even if that's "all rights reserved" (the default in many jurisdictions) or "no rights reserved, do whatever you want" (CC-0 is a good license if that's your intent). If you are releasing under a permissive license, I'll probably fork your design when you get the PicoGUS working--I'm working on some PicoGUS modifications including gameport, currently using a 1.2 PCB as a test setup since it's more modular, but ultimately I want to put everything on a Vortex86 carrier/mainboard.

Again, thanks for sharing, very cool.

Reply 1038 of 1045, by snipe3687

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Will have had wrote on 2025-05-28, 19:43:
Thanks for sharing, looks good. Schematic is well organized and easy to read. I like the way you did the SOM304 silkscreen (are […]
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snipe3687 wrote on 2025-05-28, 12:09:

Here I will just share it here. This is the first project I'm sharing publicly so I'm a little nervous, but I've got it to a point where everything works and I'm happy with it. This is my 4th revision of this since I made my original clone.

https://github.com/snipeexpress/WeeCee_Redux.git

Thanks for sharing, looks good. Schematic is well organized and easy to read. I like the way you did the SOM304 silkscreen (are the mounting holes drilled and grounded?). I might have broken the symbol into pages (either per header or functional blocks so that you could put them into the various subsystems instead of using labels), but that's kind of down to personal preference. You also seem to have done your git commit with one or more files locked, but that doesn't cause any real problems as the lock can just be ignored. Overall, well done and I'm looking forward to future revisions.

I noticed you didn't post a license with your project (Rasteri's weeCee is CC-BY-SA-4.0 license). It would be good to include one to clarify your intentions with releasing this, even if that's "all rights reserved" (the default in many jurisdictions) or "no rights reserved, do whatever you want" (CC-0 is a good license if that's your intent). If you are releasing under a permissive license, I'll probably fork your design when you get the PicoGUS working--I'm working on some PicoGUS modifications including gameport, currently using a 1.2 PCB as a test setup since it's more modular, but ultimately I want to put everything on a Vortex86 carrier/mainboard.

Again, thanks for sharing, very cool.

Good point. I'm assuming you're talking about on the Github side? My intention was never to make money off of this or anything I'm just trying to learn by doing so I have no issues with people forking this my only request is that if you use it for yourself just credit my work on this version of it just as I credited the people, I used ideas from. 😀

Reply 1039 of 1045, by Will have had

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snipe3687 wrote on 2025-05-29, 12:08:
Will have had wrote on 2025-05-28, 19:43:
Thanks for sharing, looks good. Schematic is well organized and easy to read. I like the way you did the SOM304 silkscreen (are […]
Show full quote
snipe3687 wrote on 2025-05-28, 12:09:

Here I will just share it here. This is the first project I'm sharing publicly so I'm a little nervous, but I've got it to a point where everything works and I'm happy with it. This is my 4th revision of this since I made my original clone.

https://github.com/snipeexpress/WeeCee_Redux.git

Thanks for sharing, looks good. Schematic is well organized and easy to read. I like the way you did the SOM304 silkscreen (are the mounting holes drilled and grounded?). I might have broken the symbol into pages (either per header or functional blocks so that you could put them into the various subsystems instead of using labels), but that's kind of down to personal preference. You also seem to have done your git commit with one or more files locked, but that doesn't cause any real problems as the lock can just be ignored. Overall, well done and I'm looking forward to future revisions.

I noticed you didn't post a license with your project (Rasteri's weeCee is CC-BY-SA-4.0 license). It would be good to include one to clarify your intentions with releasing this, even if that's "all rights reserved" (the default in many jurisdictions) or "no rights reserved, do whatever you want" (CC-0 is a good license if that's your intent). If you are releasing under a permissive license, I'll probably fork your design when you get the PicoGUS working--I'm working on some PicoGUS modifications including gameport, currently using a 1.2 PCB as a test setup since it's more modular, but ultimately I want to put everything on a Vortex86 carrier/mainboard.

Again, thanks for sharing, very cool.

Good point. I'm assuming you're talking about on the Github side? My intention was never to make money off of this or anything I'm just trying to learn by doing so I have no issues with people forking this my only request is that if you use it for yourself just credit my work on this version of it just as I credited the people, I used ideas from. 😀

Yeah, uploading a LICENSE file (and/or selecting a license through the Github website) would make that clear to anyone who finds your project, even if not through Vogons (you could add a link to this thread in your README.md if you think that would be useful). Sounds like CC-BY-SA, the same license as Rasteri used, fits what you want (CC also has some other variations if you want to add/remove some terms: https://creativecommons.org/chooser/).