Reply 1200 of 1201, by sqpat
sqpat
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I have a question about the sound buffer size in FastDOOM. I see a 16x buffer (NumberOfBuffers) instead of a standard double buffer used. I'm wondering what led to that decision? I've looked into the SB mixing code and its not clear to me that it has any kind of advantage. Is it maybe non-soundblaster related or am I missing something?