Reply 140 of 408, by Nucleoprotein
wrote:sure it's based on the same old wine code, but there's no openal support in that github tree, so it's useless. the whole point of that wrapper is to translate eax2 into openal effects. also, that wrapper was written by openal-soft author.
if you can't spot the difference, well. good luck with building it.
I cant spot the difference at looking in the code for 5s... if you can good luck for your. I currently successfully compiled fine old one in MSYS2 with small changes in code.
PS: EAX emulation is not my main concern, I need a stable dsound implementation for some broken games like Soul Reaver.
EDIT: Full proof-of-concept build, old src you posted, compiled using MSYS2, includes changed source code and -full- OpenAL Soft release - current master, VS2015 U3 build, includes QT4 configuration app! http://www48.zippyshare.com/v/7WDIzYIe/file.html
EDIT: Upps, i forgot to include default HRTF tables, link updated.